Kilrogg00 Posted April 19, 2010 Share Posted April 19, 2010 Hi everyone, I'm having a bit of a problem with my lightmaps on a particular non-custom asset (fne_smwall_01, or at least i think that's what the name is). As you can see in the screenshot below, there is a large black lozenge/square once I render the lightmaps. This happens on every single instance of that asset I use, regardless of lighting conditions in the vicinity (I tried putting a static or baked light near it to no avail). I have searched the forums but haven't found anything, however I did see screenshots from another project that had the same issue, so it's not an isolated problem. I also tried to fix it using one of the community-created lightmap post-processors but I couldn't get it to work after following the instructions. I've also rendered lightmaps/lightprobes and posted my level within the Single Player module but it did not fix it. Any suggestions? Thanks http://img46.imageshack.us/img46/9230/daorigins20100419081814.th.jpg Link to comment Share on other sites More sharing options...
Kilrogg00 Posted April 20, 2010 Author Share Posted April 20, 2010 Seems the problem is the asset itself: http://social.bioware.com/forum/1/topic/74/index/2337657 Link to comment Share on other sites More sharing options...
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