TodaY Posted April 19, 2010 Share Posted April 19, 2010 Hi everybody ;]I'm working on this mod, and one of the characters need to walk up to the player and start a conversation with him, like Ocheeva does when you first enter the DB. I've looked at a lot of places on how to do tis, and I can't seem to figure it out. Any help would be appreciated ;D Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 19, 2010 Share Posted April 19, 2010 it's usually something along the lines of startconversation player but can also be handled with a find/ambush player package, depending on the situation. Link to comment Share on other sites More sharing options...
TodaY Posted April 19, 2010 Author Share Posted April 19, 2010 thnx ;D Link to comment Share on other sites More sharing options...
TodaY Posted April 19, 2010 Author Share Posted April 19, 2010 ok, while this topic is open, i want an npc to have 0 aggresion before the conversation , and 100 after it. Is setactorvalue a correct command for this? Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 19, 2010 Share Posted April 19, 2010 ok, while this topic is open, i want an npc to have 0 aggresion before the conversation , and 100 after it. Is setactorvalue a correct command for this?Yes, I don't think there's another way. You should however be aware that actors with 0 aggression never fight back, so might not be a good idea. As long as the actor is not of an evil faction, having a setting of 5-10 aggression should be safe to use even in cases where you don't want the actor to attack until after the player has spoken with them. Link to comment Share on other sites More sharing options...
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