-AK- Posted April 28, 2006 Share Posted April 28, 2006 I'm using max8 to modify a part of a creature model in the game. I've exported the new version with max's obj exporter and replace the original nitrshape through nifscope import like the tutorial says. Everything was fine except the new part model is missing some polygons. The missing faces were not inverted or lost, as i've exported the part again and put it into max the missing faces were there. For some reason nifskope is ignoring those polygons. I'm not sure if it matters but the new part does contains more vertices than the original, although the polygons that didn't show up aren't exclusive to the modified area. It would be much appreciated if someone can tell me what's causing this problem. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.