Hazencruz Posted April 20, 2010 Share Posted April 20, 2010 Ok, every time I set foot in the Cell that's pictured below, I get a CTD. I've tagged everything in Wrye Bash that BOSS suggested, Rebuilt the patch checking off everything I wanted to merge into it, even updated my OOO and MMM files [cleaned off all the old of MMM, and reinstalled 3.7b3, patched OOO to 1.34.] I still get a CTD every time i go to that cell. Anyone ever experienced a persistent CTD related to a particular cell? How'd you resolve it? I have no idea what cell this is, or how to give you a quantitative name for it. If anyone can tell me how to do that, that'd be great and I'd be happy to provide you with that information. Mods [Load order]------------------------------------------------------------------------------------------------------------------------------------Oblivion.esmScreenEffects.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmArmamentarium.esmArtifacts.esmKvatch Rebuilt.esmOpen Cities Resources.esmbookplacing.esmCM Partners.esmHorseCombatMaster.esmbookplacing.espUnofficial Oblivion Patch.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espLoadingScreens.espNatural_Weather_HDR_by_Max_Tae_CO_RD.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espIlluminationWithin.espKF Chapel Shop.espP1DseeYouSleep.espSlof's Oblivion Pillow Book.espSpell Delete.espVA_BetterGold.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espP1DseeYouSleep - DLCVileLair.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espMaleBodyReplacerV4.espAdonnays Classical Weaponry.espkdThiefVest.espNicoroshi Creations DW Light.espSlof's Male Clothing.espEY_Vampirehunter.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espSlof's Oblivion Robe Trader.espCobl Glue.espCobl Si.espOOO 1.32-Cobl.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espArmamentariumLLVendors.espMart's Monster Mod for OOO.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Less Reavers.espMart's Monster Mod for OOO - LessReaversInGates.espMart's Monster Mod - Safer Roads.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - City Defences.espMart's Monster Mod - Friendlier Factions OOO.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.espArmamentariumLL4OOO.espArmamentariumLLMagicOOO.espOOO-WaterFish.espMMM-Cobl.espArtifacts.espArtifacts - ArmaCompleteAddon.espBeldaElysium.espBravilSeaDomesExpanded.espHeartOftheDead.espSB IC Palace Tower Light Mod v1.1 - Modified Version.espImpeREAL City Unique Districts - The Arcane University Towers Visible From Outside.espImpeREAL City Unique Districts - All the Districts - Merged.espKvatch Rebuilt.espOCC-KR-Patch.espKvatch Rebuilt - OOO Compatibility.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espMart's Monster Mod for OOO - Knights .espOCC-KOTN-Patch.espxuldarkforest.espxulBravilBarrowfields.espBeldaElysium-RollingHills patch.espxulBlackwoodForest.espKvatchRebuilt-CheydinhalFalls patch.espCastle_Seaview.espOpen Cities New Sheoth.espOpen Cities Outer Districts.espOpen Cities Full.espOCC-OOO-Patch.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espCliff_BetterLetters.espSalmo the Baker, Cobl.espQuest Award Leveling.espQuest Award Leveling - Finger of the Mountain.espForecastersWill.espPJs Disco Spell.espPJs Spell Compendium - No Requirements.espspelliconreplace.espSupremeMagicka.espSM_ShiveringIsles.espSM_DLCSpellTome.espSM_OOO.espSM_MMM.espSM_COBL.espSM_EnchantStaff.espSM_Scrolls.espSM_SigilStone.espMidasSpells.espOC+Midas Magic Patch.espSyc_AtHomeAlchemy.espDruid.espSeph's new animations.espMart's Monster Mod - Resized Races.espCobl Races.espCobl Races TNR.espCobl Races TNR SI.espCobl Races - Balanced.espScreenControls.espOpen Cities Road Record.espCobl Silent Equip Misc.espBashed Patch, 0.espDeadlyReflex - Combat Moves.espDeadly Reflex - Timed Block no other changes.espMounted_Spellcasting Deadly Reflex Compatible.espFearsomeMagicka.espNo Sun Damage v1.0.espnewlifedetect.espMorrowind Enchantment Shaders.espManian House.espReanimate.espVampirism2.0.esp------------------------------------------------------------------------------------------------------------------------------------ Link to comment Share on other sites More sharing options...
Hazencruz Posted April 20, 2010 Author Share Posted April 20, 2010 And I've installed all the plug-ins for OBSE that prevent crashes, dedicated all necessary resources to oblivion, I've read and done everything on this page. This issue still persists. Link to comment Share on other sites More sharing options...
Hazencruz Posted April 20, 2010 Author Share Posted April 20, 2010 Everywhere else I've gone [imperial City, Frostcraig Spire (MOVETOQT), and Bruma] don't have this issue. Is it just a wilderness or spawn point issue? How do I tell? Link to comment Share on other sites More sharing options...
bben46 Posted April 20, 2010 Share Posted April 20, 2010 Here is a link to Bben's Crash Helphttp://www.tesnexus.com/articles/article.php?id=298. Usually when I see this type of crash it comes from something that was removed and the game is still looking for. The best known example is the Bruma statue bug. Where a statue is made using the the current character as a model. Then the user changes the race of their character. When the new character attempts to enter Bruma the game cannot find the character it used for the statue and crashes. Try going back to a very early save game and see if you can enter the cell. Then if it works, use the feature in OBMM that shows what mods were active and which were not to narrow down what causes it. By jumping to different saves and seeing which saves work and which do not, and what mods were present at the time. Link to comment Share on other sites More sharing options...
Hazencruz Posted April 22, 2010 Author Share Posted April 22, 2010 Here is a link to Bben's Crash Helphttp://www.tesnexus.com/articles/article.php?id=298. Usually when I see this type of crash it comes from something that was removed and the game is still looking for. The best known example is the Bruma statue bug. Where a statue is made using the the current character as a model. Then the user changes the race of their character. When the new character attempts to enter Bruma the game cannot find the character it used for the statue and crashes. Try going back to a very early save game and see if you can enter the cell. Then if it works, use the feature in OBMM that shows what mods were active and which were not to narrow down what causes it. By jumping to different saves and seeing which saves work and which do not, and what mods were present at the time. This is helpful info, I never thought about the game might be looking for something that isn't there...Maybe when I updated some mods this happened. Link to comment Share on other sites More sharing options...
Hazencruz Posted April 23, 2010 Author Share Posted April 23, 2010 I figured out something. Its not THAT cell. Its anytime I go to far out of a normal city like bruma, IC, anything. WTF!? Link to comment Share on other sites More sharing options...
razorpony Posted April 23, 2010 Share Posted April 23, 2010 Could it be something with the LOD maybe? When you get too far out of the cities and the LOD kicks in? Maybe running TES4LODGen would help. -Razorpony Link to comment Share on other sites More sharing options...
Balakirev Posted April 24, 2010 Share Posted April 24, 2010 There were some issues with Deadly Reflex causing CTDs. You might check to make sure you have the latest version. Also, it no longer goes after your Bashed Patch. Run BOSS to find a reasonably good suggestion for optimal loading location. Link to comment Share on other sites More sharing options...
Hazencruz Posted April 24, 2010 Author Share Posted April 24, 2010 There were some issues with Deadly Reflex causing CTDs. You might check to make sure you have the latest version. Also, it no longer goes after your Bashed Patch. Run BOSS to find a reasonably good suggestion for optimal loading location. I'm sing DR4 because i didn't wanna use the beta version of 5 that didn't include some of the stuff. Link to comment Share on other sites More sharing options...
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