Jump to content

Oblivion CS Local Map Generation Crashes


Slangens

Recommended Posts

Okay, I've planned on creating a custom dynamic Map for my Setup.
So I have loaded the Construction Set (+ Extender 6.2) and loaded a selective Mod list, only containing the mods which edit the tamriel worldspace.(As much as they seem.)
Then, I Made a plugin which replaces the asset paths of the markers with an empty mesh, so they will not be shown on the generated map.
Then, i deselected markers and tried to generate Local Maps for the Tamriel Worldspace. (-64,59 to 64,-64).
So, everything went fine from -64 to -55, but then the CS crashed. And from that point, it crashed almost every time I tried to create local maps, sometimes even at the first cell it was handling.

It has nothing to do with the CS running out of memory. It has a 4GB patch applied, and it even crashes at 1.7GiB. I also tried different settings in MoreHeap, from 256 to 1024, nothing made a difference.
YES, I tried to split the process up into smaller sections of tamriel, but it didn't work any better. Some cells seem to produce crashes at a faster rate, for no apparent reason.(they are often just empty.)

I know it might just be overload, but if you know anything that could help me resolve the problem, I'd be glad.

 

here's my loadorder, though I guess it's safe to say that it's just much, nothing more.

Link to comment
Share on other sites

  • 2 weeks later...

Sorry for pushing, but I really need some help with this.
I already had the idea of copying all the worldspace records from the plugins to a specially created plugin just for the local map generation so the CS wouldn't have to load all other plugins.
Do you think this might help? and if, does anyone know of a way of batch copying a certain type of record from multiple plugins into one?

Link to comment
Share on other sites

Yes, I am using CSE version 6.2 "talkative badger"; I believe I already mentioned this in the first post.

As an update: I gave up on the Local map approach, I instead created a custom map from Distant LOD textures and a downloaded map.
So this thread can be pretty much closed.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...