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Conflicts?


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I'm an idiot. I know. *facepalm* Now on to the real problem.

 

Oblivion won't load. It begins to load, then exits quickly which makes me think a few mods are conflicting. I have Wrye Bash but I don't know how to create a Bashed Patch, or even use one, to make it so they can't conflict.

 

Mod list (From OBMM, as I have no idea how to use Wrye Bash, i'm an idiot.)

 

Oblivion.esm
Windfall.esm
Cobl Main.esm
Mart's Monster Mod.esm
TamrielTravellers.esm
Kvatch Rebuilt.esm
CLS-Craftybits.esm
XenomorphRace.esm
DLCShiveringIsles.esp
Natural_Weather_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
300_Lore_Dialogue_Updated.esp
aaaBorsBedrolls.esp
Brighter_Torches.esp
Carcernus Prison.esp
Crowded Roads Advanced.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Mart's Monster Mod.esp
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Diverse Creature Skins.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - More Wilderness Life.esp
TamrielTravellersFactionAll.esp
ShiveringIsleTravellers.esp
MMM-Cobl.esp
Amajor7 Imperial Furniture.esp
BravilSeaDomes.esp
Extended Imperial City Version 1.0.esp
Extended Chorrol.esp
Extended Skingrad.esp
Kvatch Rebuilt.esp
Legion Faction Mod.esp
MountainShack.esp
Praying Room.esp
Servant of the Dawn.esp
DBContinuedBeta 0.7.esp
Windfall.esp
DLCBattlehornCastle.esp
BattlehornCastleEnhanced.esp
HoarfrostCastle.esp
Mart's Monster Mod - City Defences.esp
ElsweyrAnequina.esp
bartholm.esp
Natural_Vegetation_200%_by_Max_Tael.esp
M.O.E. - Lycanthropy and Lichcraft.esp
movablebodies.esp
ReneersTrainingMod.esp
ReneerShipMod.esp
CLS-Craftybits.esp
CLS-CB-Cobl.esp
JADPolymorphSpellv3.esp
Smite of Order.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_DLCSpellTome.esp
SM_COBL.esp
SM_EnchantStaff.esp
SM_UnlockSpells.esp
SM_Scrolls.esp
SM_SigilStone.esp
MidasSpells.esp
actors_in_charge.esp
ActorsInMadness.esp
Mart's Monster Mod - Resized Races.esp
_Ren_BeautyPack_onlyhairs.esp
_Ren_BeautyPack_full.esp
Slof's Playable Xivilai.esp
Cobl Races.esp
Cobl Races - Balanced.esp
KT_CustomRaceFix.esp
Cobl Silent Equip Misc.esp
Streamline 2.1.esp
Be a Imperial Guard.esp
RenDisguises.esp
console codes.esp
Upbringing.esp
YourHotel.esp
Skyrim Alive.esp
Hammerfell.esp
ClaimThatInterior.esp
Adaman Fortress.esp
Sylar_INNMergedCyrodillInnsRevised.esp
Vampires - No Sun Damage.esp
The Black Marsh_Snake Head Island.esp
The Black Marsh_Swampmoth_Island.esp
shinyFollowMe.esp
MadCompanionshipSpells.esp
KartArena_Amulet.esp
Slof's Playable Xivilai - 2-hand Weapons.esp
Celestiel - EV.esp
Dark Brotherhood Sanctuaries.esp
Smarter Bandits.esp
The_Kingdom.esp
ThePlayableDaedra.esp
Nice_Places-7552.esp
Uriel_Daedra_Style-6519.esp
PlayerInn.esp
HBArgonianAndOrcZombies.esp
Assassin's Hideout v1.1.esp
ThrowingKnives.esp

 

I think, that it may be DarNified.esp. It's not shown there, because it keeps not working and it's in Omod. (Contains a script I have disallowed from running? I haven't disallowed anything.), and i've changed the fonts for it to try to get it to work, but still no luck.

 

Thanks, LordEsther.

 

EDIT: I've just checked, apparently i've "Permanently disable addition scripts"? I've never done this. How can I fix it?

 

EDIT EDIT: Fixed that, now c# script failed to compile? GAH, why is nothing going right for meee?

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Hmm let me see:

 

Streamline 2.1.esp, old version try 3.1.

 

ShiveringIsleTravellers.esp only use if you are really going into Shivering Isle. The same with other SI mods.

 

Where are the unoffical patchs? You MUST install them.

 

Where is Wyre "Bash patch, 0.esp"?

 

_Ren_BeautyPack_onlyhairs.esp and _Ren_BeautyPack_full.esp use only one.

 

Try disabling unimportant mods, like animations mod...

 

Regards.

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First I think you need to find out what you did to disable scripts. Look in the OBMM 'Settings'. see if you have Allow aditional script type checked or not.

 

Have you used BOSS to set your load order?

If I remember, Darnified doesn't use an esp, so it won't show on the OBMM mod list.

The OBMM load list from the 'View Load Order' also doesn't show any mods that are disabled.

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