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Geck help needed


Michalanthropos

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Hey everyone. I've been struggling with the gecko for the last 3 days and I'm just an inch away from crying my tear ducts out and commiting suicide. Ok not suicide, but I almost had a nervous breakdown at some point. The reason? Bethesda and their sorry excuse of a modding tool. I haven't felt so angry since my mother died. Seriously, I've tried to sleep but I'm too damn angry to relax. I only slept when I colapsed from tiredness, and that was for only a couple of hours. I've been trying to make a new armour for fallout 3. But you know what? I googled for hours for a tutorial, but the only thing I found was basic tutorials about how to make some thrice cursed vault and how to retexture existing items. So I thought "Heck how hard can it be?" and I tried to learn the tool by myself. Three days later, I haven't manager a thing. I'll send Bethesda a hate-mail to demand they give me back the time I lost from my life.

 

What I'm looking for, guys and girls, is peace of mind. The only way to have it is to make this %(&^*&%&_arghhh armor. Giving up is not an option, since I can't just give up and forget it. So, how do I do it? I have the armor in obj format, and from what I understand, I must attach it to some sort of skeleton. Where can I find this skeleton, or how can I create it? And how do I attach the armor?

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It sounds like it is not GECK you want help with, but your 3D program, whichever is it you use (Blender, 3DS, etc.). FO3 uses .nif, not .obj. So first thing is to convert it. For Blender you just import your obj and export as nif, assuming you have the Blender NIF scripts installed.

The skeleton is in your fallout - meshes.bsa, you can extract it using FOMM's BSA extractor.

Then you can proceed to rigging, which some people say isn't that bad, but I think they're liars. Someone will probably pop in soon and link you to a rigging tutorial, but I predict it will be something you've already seen and doesn't seem to address what you want anyway. Well, I hope at least the first half of this post was helpful to you.

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It sounds like it is not GECK you want help with, but your 3D program, whichever is it you use (Blender, 3DS, etc.). FO3 uses .nif, not .obj. So first thing is to convert it. For Blender you just import your obj and export as nif, assuming you have the Blender NIF scripts installed.

The skeleton is in your fallout - meshes.bsa, you can extract it using FOMM's BSA extractor.

Then you can proceed to rigging, which some people say isn't that bad, but I think they're liars. Someone will probably pop in soon and link you to a rigging tutorial, but I predict it will be something you've already seen and doesn't seem to address what you want anyway. Well, I hope at least the first half of this post was helpful to you.

 

I forgot to mention that I converted the obj to nif using nifscope. I'll search for a rigging tutorial. Thanks.

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