alligatornoir Posted April 20, 2010 Share Posted April 20, 2010 Hello, first of all I am totally new to all this Fook 2 modding and stuff and I wanted to ask for help about problems that stop me from enjoying fallout 3 fully. First is my load order, could someone who is completely sure tell me if it is ok or if I loaded something awfully wrong and also if I miss files, it would help. thanks;) Load Order:(sorry for the humongous length of it) [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[ ] Destruction.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] CRAFT - Activation Perk.esp[ ] DarNifiedUIF3.esp[ ] Destruction - DLC.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FO3 Wanderers Edition - Main File.esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Optional Worn Weapons.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - FWE Optional Worn Weapons.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] UndergroundHideout.esp[X] Classic Fallout Weapons BETA.esp[ ] WMKAA12Shotgun.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE with EVE.esp[ ] Mart's Mutant Mod - Project Beauty.esp[ ] Mart's Mutant Mod - Project Beauty + FWE.esp[ ] Mart's Mutant Mod - Project Beauty (HD Addition).esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[ ] Mart's Mutant Mod - No Corpse Flies.esp[ ] Mart's Mutant Mod - No Floaters.esp[ ] Mart's Mutant Mod - No Geckos.esp[ ] Mart's Mutant Mod - No Ghoul Raise.esp[ ] Mart's Mutant Mod - No Wanamingos.esp[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp[ ] Mart's Mutant Mod - No Size Scaling.esp[ ] Mart's Mutant Mod - No Skeleton Decay.esp[X] Mart's Mutant Mod - CFW.esp[X] Mart's Mutant Mod - XFO.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - [DESTRUCTION] Main.esp[X] FOOK2 - [DESTRUCTION] Main - Statics.esp[X] FOOK2 - [DESTRUCTION] DIK.esp[X] FOOK2 - [DESTRUCTION] DIK - Statics.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[ ] Destruction - Main.esp[ ] Destruction - Main - Statics.esp[ ] Destruction - CP - Fellout.esp[ ] Destruction - DLC - Statics.esp[ ] EnclaveCommander-Steel.esm[ ] EnclaveCommander-OA-Steel.esm[X] EnclaveCommander-OA-Pitt-Steel.esm[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] MyFOOK2 - No Rape Victims.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - DIK [Hotfix].esp[ ] DUIF3Extras.esp[X] Merge.esp and second, how can I determine which mod is bugged if I see those horrible RED SQUARES with BLACK EXCLAMATION MARKS in-game. Thanks again for helping a newbie in all this mod stuff. Link to comment Share on other sites More sharing options...
ReddFighter Posted August 1, 2010 Share Posted August 1, 2010 Well First off you WILL have problems with the game if you run FOOK2 and FWE. Second, If you are using FOOK2 v1.1 (which you should) you can't run destruction, because it only supports v1.0. Until they update to accommodate v1.1, you can not use this. Now, If you want to run Fook2 and FWE, I would suggest moving FOOK2 plugins above FWE's. I would also suggest you look up and download BOSS for Fallout 3, http://www.fallout3nexus.com/downloads/file.php?id=10193, which automaticly sorts your load order in FOMM (which if you do not use fomm already, I highly suggest that you do.) Now, the red squares and exclamation marks means that the game could not find a mesh, which means you downloaded something wrong and put it somewhere other than where it's suppose to go. I have also had problems with the unoffical patch conflicting with fwe/fook2. Use Boss, follow it's suggestions and see where that gets you. Also, I see you are running plugins without its masters, make sure the esm's are ABOVE the esp's and that what is required for the esp's are also loaded before it. (FOOK destruction needs Destruction and all it's plugins to be running and above it in the load order to work properly). Link to comment Share on other sites More sharing options...
Adviser69 Posted October 12, 2012 Share Posted October 12, 2012 Okay, I know this thread is old, but I'm having trouble with FOOK2 myself. When I launch a new game, it crashes at the toddler stage where you pick your S.P.E.C.I.A.L. When I use a starter save (I keep a few clean unmodded saves back as starters) it crashes as I exit the vault to the wasteland. I'm wondering if it's my load order or some type of conflict. In any case I would like to get it fixed soon. I use a combination of BOSS and Wrye Flash for the mods, and my FOSE is up to date. My load order is as follows: 00 Fallout3.esm01 Anchorage.esm02 ThePitt.esm03 BrokenSteel.esm04 PointLookout.esm05 Zeta.esm06 Lings.esm07 CALIBR.esm [Version 1.4]08 xCALIBR.esm09 Apocalypse Armory.esm0A FOOK2 - Main.ESM0B FOOK2 - [DIK] DLC Improvement Kit.ESM0C Mart's Mutant Mod.esm0D LingsFinerThings.esm0E Sharing and Caring Companions.esm0F Abbreviated Effects.esm10 XenoTec Corporations.esm11 DarNifiedUIF3.esp12 PersonalTerminal.esp13 QuantumPipeV2.esp14 MiniHideout.esp15 Rivet City Merchants With Point Lookout.esp16 Solace.esp17 UndergroundHideout.esp18 Apocalypse Armory.esp19 Apocalypse Armory - CALIBR.esp++ Apocalypse Armory - xCALIBR.esp1A Apocalypse Armory - DLC Enhancements.esp1B FOOK2 - Main.esp1C FOOK2 - [DIK] DLC Improvement Kit.esp1D Tailor Maid Anchorage.esp1E Tailor Maid PITT.esp1F Tailor Maid Brokensteel.esp20 Tailor Maid ZETA.esp21 Tailor Maid Black Retex.esp22 DanWessonPPC357(CALIBR).esp23 Devils Mistress Unique.esp24 Colossus Headgear.esp25 Colossus Armor.esp26 Colossus Tesla Armor.esp27 Colossus Tesla Helmet.esp28 Ghostbodysuitv3.esp29 GhostArmor HGEC - Conversion.esp [Version 0.9e]2A Type3BodyWear.esp2B Placeable Equipment.esp [Version 1.5]2C Lings Finer Things.esp2D LingsPrettyThings.esp++ LingsPrettyThings-BrokenSteel.esp2E AfrosNukaCola.esp2F Mart's Mutant Mod.esp30 Mart's Mutant Mod - DLC Broken Steel.esp31 Mart's Mutant Mod - DLC Zeta.esp32 SCC 187GURLZ.esp [Version 0.0.0.5]33 LucyWestCompanion.esp34 CALIBR-Cabinet.esp35 1PipboyPDA.esp++ EwwGhoulyBody.esp++ CRBSOR.esp++ xCALIBRammo_override.esp36 Bashed Patch, 0.esp The mods marked with "++" are merged into the Bashed patch. If anyone could help me, I would really appreciate it. Link to comment Share on other sites More sharing options...
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