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FOOK 2 Help and Mod correction, sort of


alligatornoir

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Hello, first of all I am totally new to all this Fook 2 modding and stuff and I wanted to ask for help about problems that stop me from enjoying fallout 3 fully.

 

First is my load order, could someone who is completely sure tell me if it is ok or if I loaded something awfully wrong and also if I miss files, it would help. thanks;)

 

Load Order:(sorry for the humongous length of it)

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Unofficial Fallout 3 Patch.esm

[X] CRAFT.esm

[X] CALIBR.esm

[ ] Destruction.esm

[X] FOOK2 - Main.esm

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] CRAFT - Activation Perk.esp

[ ] DarNifiedUIF3.esp

[ ] Destruction - DLC.esp

[X] FOOK2 - Main.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FO3 Wanderers Edition - Main File.esp

[ ] FO3 Wanderers Edition - Followers Enhanced.esp

[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - Optional Worn Weapons.esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - FWE Optional Worn Weapons.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] UndergroundHideout.esp

[X] Classic Fallout Weapons BETA.esp

[ ] WMKAA12Shotgun.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE with EVE.esp

[ ] Mart's Mutant Mod - Project Beauty.esp

[ ] Mart's Mutant Mod - Project Beauty + FWE.esp

[ ] Mart's Mutant Mod - Project Beauty (HD Addition).esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Increased Increased Spawns.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[ ] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp

[ ] Mart's Mutant Mod - No Corpse Flies.esp

[ ] Mart's Mutant Mod - No Floaters.esp

[ ] Mart's Mutant Mod - No Geckos.esp

[ ] Mart's Mutant Mod - No Ghoul Raise.esp

[ ] Mart's Mutant Mod - No Wanamingos.esp

[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp

[ ] Mart's Mutant Mod - No Size Scaling.esp

[ ] Mart's Mutant Mod - No Skeleton Decay.esp

[X] Mart's Mutant Mod - CFW.esp

[X] Mart's Mutant Mod - XFO.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FOOK2 - [DESTRUCTION] Main.esp

[X] FOOK2 - [DESTRUCTION] Main - Statics.esp

[X] FOOK2 - [DESTRUCTION] DIK.esp

[X] FOOK2 - [DESTRUCTION] DIK - Statics.esp

[X] FOOK2 - [DESTRUCTION] Mothership Zeta.esp

[X] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp

[ ] Destruction - Main.esp

[ ] Destruction - Main - Statics.esp

[ ] Destruction - CP - Fellout.esp

[ ] Destruction - DLC - Statics.esp

[ ] EnclaveCommander-Steel.esm

[ ] EnclaveCommander-OA-Steel.esm

[X] EnclaveCommander-OA-Pitt-Steel.esm

[X] MyFOOK2 - Black & White Tranquility Lane.esp

[X] MyFOOK2 - No Rape Victims.esp

[X] FOOK2 - Main [Hotfix].esp

[X] FOOK2 - DIK [Hotfix].esp

[ ] DUIF3Extras.esp

[X] Merge.esp

 

and second, how can I determine which mod is bugged if I see those horrible RED SQUARES with BLACK EXCLAMATION MARKS in-game.

 

Thanks again for helping a newbie in all this mod stuff.

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  • 3 months later...

Well First off you WILL have problems with the game if you run FOOK2 and FWE.

 

Second, If you are using FOOK2 v1.1 (which you should) you can't run destruction, because it only supports v1.0. Until they update to accommodate v1.1, you can not use this.

 

Now, If you want to run Fook2 and FWE, I would suggest moving FOOK2 plugins above FWE's.

 

I would also suggest you look up and download BOSS for Fallout 3, http://www.fallout3nexus.com/downloads/file.php?id=10193, which automaticly sorts your load order in FOMM (which if you do not use fomm already, I highly suggest that you do.)

 

Now, the red squares and exclamation marks means that the game could not find a mesh, which means you downloaded something wrong and put it somewhere other than where it's suppose to go. I have also had problems with the unoffical patch conflicting with fwe/fook2.

 

Use Boss, follow it's suggestions and see where that gets you. Also, I see you are running plugins without its masters, make sure the esm's are ABOVE the esp's and that what is required for the esp's are also loaded before it. (FOOK destruction needs Destruction and all it's plugins to be running and above it in the load order to work properly).

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  • 2 years later...

Okay, I know this thread is old, but I'm having trouble with FOOK2 myself. When I launch a new game, it crashes at the toddler stage where you pick your S.P.E.C.I.A.L. When I use a starter save (I keep a few clean unmodded saves back as starters) it crashes as I exit the vault to the wasteland. I'm wondering if it's my load order or some type of conflict. In any case I would like to get it fixed soon. I use a combination of BOSS and Wrye Flash for the mods, and my FOSE is up to date. My load order is as follows:

 

00 Fallout3.esm

01 Anchorage.esm

02 ThePitt.esm

03 BrokenSteel.esm

04 PointLookout.esm

05 Zeta.esm

06 Lings.esm

07 CALIBR.esm [Version 1.4]

08 xCALIBR.esm

09 Apocalypse Armory.esm

0A FOOK2 - Main.ESM

0B FOOK2 - [DIK] DLC Improvement Kit.ESM

0C Mart's Mutant Mod.esm

0D LingsFinerThings.esm

0E Sharing and Caring Companions.esm

0F Abbreviated Effects.esm

10 XenoTec Corporations.esm

11 DarNifiedUIF3.esp

12 PersonalTerminal.esp

13 QuantumPipeV2.esp

14 MiniHideout.esp

15 Rivet City Merchants With Point Lookout.esp

16 Solace.esp

17 UndergroundHideout.esp

18 Apocalypse Armory.esp

19 Apocalypse Armory - CALIBR.esp

++ Apocalypse Armory - xCALIBR.esp

1A Apocalypse Armory - DLC Enhancements.esp

1B FOOK2 - Main.esp

1C FOOK2 - [DIK] DLC Improvement Kit.esp

1D Tailor Maid Anchorage.esp

1E Tailor Maid PITT.esp

1F Tailor Maid Brokensteel.esp

20 Tailor Maid ZETA.esp

21 Tailor Maid Black Retex.esp

22 DanWessonPPC357(CALIBR).esp

23 Devils Mistress Unique.esp

24 Colossus Headgear.esp

25 Colossus Armor.esp

26 Colossus Tesla Armor.esp

27 Colossus Tesla Helmet.esp

28 Ghostbodysuitv3.esp

29 GhostArmor HGEC - Conversion.esp [Version 0.9e]

2A Type3BodyWear.esp

2B Placeable Equipment.esp [Version 1.5]

2C Lings Finer Things.esp

2D LingsPrettyThings.esp

++ LingsPrettyThings-BrokenSteel.esp

2E AfrosNukaCola.esp

2F Mart's Mutant Mod.esp

30 Mart's Mutant Mod - DLC Broken Steel.esp

31 Mart's Mutant Mod - DLC Zeta.esp

32 SCC 187GURLZ.esp [Version 0.0.0.5]

33 LucyWestCompanion.esp

34 CALIBR-Cabinet.esp

35 1PipboyPDA.esp

++ EwwGhoulyBody.esp

++ CRBSOR.esp

++ xCALIBRammo_override.esp

36 Bashed Patch, 0.esp

 

The mods marked with "++" are merged into the Bashed patch. If anyone could help me, I would really appreciate it.

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