XTR3M368 Posted April 20, 2010 Share Posted April 20, 2010 I have a PC face that I really want for Leliana. I created the PC to be what Leliana looks like to me when I listen to her voice. Could someone point me to a tutorial that tells you how to do this? I have to toolset already. Do I need anything else? This is what I want Leliana to look like....http://i695.photobucket.com/albums/vv318/XTR3M368/Cara_310.jpg Link to comment Share on other sites More sharing options...
Sferzar Posted April 20, 2010 Share Posted April 20, 2010 Is the face of that girl a morph? Or did you do it through the character creator? If you did it through the character creator then I don't think you can directly transfer her to Leliana. What you could do is make a new morph using the toolset and try to get it to look as close to your character as possible, then export it as a .mor and rename it "hf_genfl_leliana" which is the resource name Leliana's face. If you put that file on the override folder it will change leliana's face to what you want. Link to comment Share on other sites More sharing options...
XTR3M368 Posted April 21, 2010 Author Share Posted April 21, 2010 Thank you. That worked. The only issue I have is I want to use the Ren's 17 ponytail hair and it has 3 files associated with it. None of them look right in the toolset. Is that a problem? Link to comment Share on other sites More sharing options...
Sferzar Posted April 21, 2010 Share Posted April 21, 2010 Any custom mesh is supposed to look all blue and greenish in the toolset. That's totally normal and it will look just fine when you are ingame. Link to comment Share on other sites More sharing options...
XTR3M368 Posted April 21, 2010 Author Share Posted April 21, 2010 Thank you for the help. It took a while of trial and error but I am really close now. I might tweak it a little more but it is close enough for me to drool now lol. Here is a SS....http://i695.photobucket.com/albums/vv318/XTR3M368/Lelianamorph1.jpg Link to comment Share on other sites More sharing options...
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