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Request: Illegal Skooma


PrettyMurky

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Could someone help me make all skooma count as stolen for a mod I'm making? I've tried Jadrax Illegal Skooma but it doesn't seem to work reliably. From what I can tell, it has a GameMode script that tries to remove all your skooma, then add the same ammount to a city watch owned chest, then give everything in the chest back to you, but it doesn't work on more than one skooma. I thought that maybe somthing could be done with an 'OnAdd player' script for skooma.

 

If anyone would be able to tell me a good way of achieving this, I would be most grateful.

 

Thanks, Murky.

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So does no one have any idea how I can achieve this?

 

Whether or not you approve of drug use (real world or Oblivion), surely it makes sense that the Skooma in-game would be contraband? Presumably the same technique could also be used to make other items 'illegal' in game, opening up new options for post-emporer fashism in Cyrodill.

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