PrettyMurky Posted April 22, 2010 Share Posted April 22, 2010 Could someone help me make all skooma count as stolen for a mod I'm making? I've tried Jadrax Illegal Skooma but it doesn't seem to work reliably. From what I can tell, it has a GameMode script that tries to remove all your skooma, then add the same ammount to a city watch owned chest, then give everything in the chest back to you, but it doesn't work on more than one skooma. I thought that maybe somthing could be done with an 'OnAdd player' script for skooma. If anyone would be able to tell me a good way of achieving this, I would be most grateful. Thanks, Murky. Link to comment Share on other sites More sharing options...
PrettyMurky Posted April 22, 2010 Author Share Posted April 22, 2010 So does no one have any idea how I can achieve this? Whether or not you approve of drug use (real world or Oblivion), surely it makes sense that the Skooma in-game would be contraband? Presumably the same technique could also be used to make other items 'illegal' in game, opening up new options for post-emporer fashism in Cyrodill. Link to comment Share on other sites More sharing options...
Recommended Posts