Visvalor Posted April 22, 2010 Share Posted April 22, 2010 Anyone know how one could make a _n file so that my skin and beard reflect properly? I used facegen and made a texture and whatnot of my own face, got it into a save game, then edited the texture to include my full chin curtain and etc. Problem is it doesn't reflect like the hair on my head XP so it doesn't look right. Also does anyone know how I can get a larger head? I have a large forehead =P and I've used all the different heads I can find, trying to get one just right, I am using the default cropped hair nif with a custom high res texture, problem is my forehead is just too small XP doesn't look right. Any ideas? Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 22, 2010 Share Posted April 22, 2010 Anyone know how one could make a _n file so that my skin and beard reflect properly? I used facegen and made a texture and whatnot of my own face, got it into a save game, then edited the texture to include my full chin curtain and etc. Problem is it doesn't reflect like the hair on my head XP so it doesn't look right. Also does anyone know how I can get a larger head? I have a large forehead =P and I've used all the different heads I can find, trying to get one just right, I am using the default cropped hair nif with a custom high res texture, problem is my forehead is just too small XP doesn't look right. Any ideas?With the reflection mapping, this is controlled by the alpha layer of the _n texture if using photoshop or the opacity of the _n texture if using GIMP. If you're using photoshop, you can usually take the diffuse texture, convert it to grayscale, and then adjust the contrast before pasting it to the alpha layer to get a reasonably good effect. For gimp, since it requires doing something as arcane as playing with opacity, and since you'll need to have a texture which is mostly transparent, this is much harder. Link to comment Share on other sites More sharing options...
Visvalor Posted April 22, 2010 Author Share Posted April 22, 2010 Anyone know how one could make a _n file so that my skin and beard reflect properly? I used facegen and made a texture and whatnot of my own face, got it into a save game, then edited the texture to include my full chin curtain and etc. Problem is it doesn't reflect like the hair on my head XP so it doesn't look right. Also does anyone know how I can get a larger head? I have a large forehead =P and I've used all the different heads I can find, trying to get one just right, I am using the default cropped hair nif with a custom high res texture, problem is my forehead is just too small XP doesn't look right. Any ideas?With the reflection mapping, this is controlled by the alpha layer of the _n texture if using photoshop or the opacity of the _n texture if using GIMP. If you're using photoshop, you can usually take the diffuse texture, convert it to grayscale, and then adjust the contrast before pasting it to the alpha layer to get a reasonably good effect. For gimp, since it requires doing something as arcane as playing with opacity, and since you'll need to have a texture which is mostly transparent, this is much harder. Know where I could find a tutorial for Oblivion reflection mapping XP? Link to comment Share on other sites More sharing options...
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