nerdofprey Posted August 5, 2014 Share Posted August 5, 2014 I have an idea that I've had trouble implementing. The basic concept is that the dragonborn bursts into the room and an insignificant background character gets startled and runs away/hides. Pretty much just a sight gag. I found one really easy way to do it: set the character to be hostile, "very aggressive" and "cowardly" so that they aggro on the player, start combat, but then their combat reaction is to flee. I don't like this solution because other NPC's in the area will react as if a bloody fight has broken out. Sometimes the results are bizarre and unpredictable. People start randomly killing each other. I'm looking for a more elegant method that keeps everybody OUT of combat. My best guess is some kind of triggered event where by stepping in a certain area, the player triggers the NPC to stop what they're doing, run to an idle marker somewhere and cower there for X amount of time. I don't know if this should be a quest, a script, an AI package... I'm kind of a noob at this creation kit thing. If this is something that's insanely complicated it's probably not worth it for a throwaway joke, but if there is a reasonably simple solution, I'd like to know it. Link to comment Share on other sites More sharing options...
DDProductions83 Posted August 5, 2014 Share Posted August 5, 2014 http://forums.nexusmods.com/index.php?/topic/1912704-easy-tutorials-for-the-ck-it-aint-that-complicated/ Link to comment Share on other sites More sharing options...
Ceruulean Posted August 5, 2014 Share Posted August 5, 2014 How about a custom fear spell that's non-hostile and has no visual effects? When the player enters the room, a script from a quest or something casts a spell on the background character and he runs away.http://www.creationkit.com/Cast_-_Spell Link to comment Share on other sites More sharing options...
DDProductions83 Posted August 6, 2014 Share Posted August 6, 2014 Its easier to just make a triggered scene fireInfo is in my tutorials :P specifically quest one but there is scripted events firing on the scripting tutorial Link to comment Share on other sites More sharing options...
nerdofprey Posted August 12, 2014 Author Share Posted August 12, 2014 I forgot to reply earlier, but I did watch all your videos and there's a lot of good info there. At least now I have some idea of how to make it work. Thanks. Link to comment Share on other sites More sharing options...
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