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Mesh Issue


AiiNZ

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I am currently working on an eye mod for fallout, but Nequams eye meshes are in oblivion format, and will not work in FO3. I have asked permission and he is fine with me converting them to Fallout, but I'm a bit stuck. I opened them in 3DS Max, and exported as the newer version, but they make the GECK crash whenever I try to load them, which I'm guessing is because they don't retain their data after the conversion. I have tried to copy the data from the old meshes in NifSkope, but it just won't work.

 

Anybody have any idea what I might be doing wrong?

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