AiiNZ Posted April 22, 2010 Share Posted April 22, 2010 I am currently working on an eye mod for fallout, but Nequams eye meshes are in oblivion format, and will not work in FO3. I have asked permission and he is fine with me converting them to Fallout, but I'm a bit stuck. I opened them in 3DS Max, and exported as the newer version, but they make the GECK crash whenever I try to load them, which I'm guessing is because they don't retain their data after the conversion. I have tried to copy the data from the old meshes in NifSkope, but it just won't work. Anybody have any idea what I might be doing wrong? Link to comment Share on other sites More sharing options...
Yossarian22 Posted April 23, 2010 Share Posted April 23, 2010 Anybody have any idea what I might be doing wrong? Would be helpful to post a link to the mod you talking about. I doubt it's that easy by just converting it to f3 format. This works for statics, but for eyes I dont think so... Link to comment Share on other sites More sharing options...
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