pob255 Posted April 22, 2010 Share Posted April 22, 2010 Just wondering if anyone has ether a-done this or b-looked at it. The posibility and ease of adding additional ammo types that would apply modifiers to a weapon, I was thinking of the ogirinal fall out here with the hollow point and AP ammo.while I could just make new weapons that fire a seperate ap ammo (using jhp as the base type) that's not what I want to do, I was thinking the same weapon using ether type of ammo and some methord of selecting which you would use, the ammo would just apply a modifier to the base stats of the weapon, which would allow for a greater range of compatability with other mods. So has this already been done? or how easy would it be to script (probably?) baering in mind scripts are one area I've not yet looked into. :unsure: Link to comment Share on other sites More sharing options...
Nihilisaurus Posted April 22, 2010 Share Posted April 22, 2010 Ask the guy who's done the selective fire scripts, he's worked out how to apply modifiers and stuff to weapons, all you'd have to do is figure out how to apply the ammo change... Link to comment Share on other sites More sharing options...
ecksile Posted April 23, 2010 Share Posted April 23, 2010 Everything needs a base ID which has to be done in the GECK then you need to reference that ID in a script. So in order to make the ammo changer work you will need to do what you stated above either way then apply that item to be referenced to a script then add the script to the ID. Hopefully someone will be able to go over the concept a little better then I if i didn't make sense, otherwise take a look at this http://fallout3nexus.com/downloads/file.php?id=1446 and GLFH. Link to comment Share on other sites More sharing options...
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