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Potential PC Slavery Mod.


RedVexHK

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OK.. I've thought this through and have some ideas for a more in depth slavery mod if anyone is willing to try to make it.

 

Random slaver encounters result in attempts to enslave you,a failure results in a battle.. success you wake up with a slave collar in the pens in Paradise falls.

 

SOLD!!!! You are now a slave bought for god knows what purpose... you'll soon find out.

 

1) Scavenger : Your new owner has purchased you with the intent of using you to scavenge the wasteland and bring back any scrap metal junk or assorted items you find.When sent scaving you have 48 hours to complete a run and return you will be paid 3 caps per run failure will result in being forced to pay extra caps and a beating ..a bigger harder run the next time...

Perks gained :lvl 1 animal friend. (they decide you are harmless.) Expert Scavenger perk +10 stealth +2 luck +25 Rad resist -10 Speech

 

2)Weapons scrounger: Your task is to find weapons ammo and explosive devices you have 48 hours to complete a run and must find and deliver as much looted equipment as possible. you will be paid 3 caps per run failure to complete a satisfactory run will result in being forced to pay extra caps and a beating. A bigger harder run next time

Perks gained :Lvl 1 animal friend :Gun Runner Perk +25 repair+25 explosives +2 agility -15 Barter

 

3)Food Delivery :Your task is to find food of all types as well as pure water and dirty water. You have 48 hours to complete a run and must find and deliver as much looted equipment as possible. you will be paid 3 caps per run failure to complete a satisfactory run will result in being forced to pay extra caps and a beating. A bigger harder run next time

Perks gained :Lvl 1 animal friend :Store Clerk Perk: +25 Barter +2 Charisma +2 Luck -20 Medicine

 

4) Dinner : I think this one says it all .You have been bought by a Cannibal and have 48 hours to find a way to escape or you will be served tender and very rare..permadeath.. restart at vault 101 exit.

Perks : The Dinner +25 stealth +25 lockpick +20 speech -15 Unarmed -15 Melee -1 Endurance

 

5) The Gilded Cage: Your innocence is lost.. A Brothel owns you now. After weeks of brutal "training" you are expected to earn caps for your owner every night.

Sleep comes hard when it does come. Customers may treat you brutally or with tenderness. each brutal encounter affects your morale making sleep fitful and without benefit as you will suffer nightmares. A tender encounter will offer X2 caps a personal tip of 10 caps and a fully rested and healed state.enduring this slavery results in substantial mental damage and suffering. including the possibility of contracting an STD which you will have to pay for to heal.Both genders will demand your services so be prepared.

Perks: The Pet: -2 Intelligence -2 Strength +2 Endurance +4 Agility +4 Charisma Sex Slave: every NPC you meet will recognize you as a sex slave /escaped sex slave and treat you with disgust or compassion depending on the alignment of NPC and may demand sex from you . Sex Addict:Your time as a slave has made you an addict. you can only sleep by engaging in sex acts Added Perks Lady Killer/Black widow

 

 

Additionally.. for each enslavement other than Dinner. you can hide tips or looted caps in a lunchbox .If you find one you can use it as a secret stash no one will ever know about. when you earn enough caps you can attempt to use what skills and caps you have to bribe a guard to disable your collar allowing you to escape. Collar then becomes a wearable reminder.

 

If you become a slave victim you will suffer traumatic stress permanently.5 % chance of nightmares for 1) 2) and 3) 15% chance of nightmares from 4) 25% chance of nightmares from 5)

Nightmares will cause you to wake prematurely from sleep losing the well rested benefit and unable to sleep again for 24 hours.

 

All perks can stack negating some bonuses and negating some negatives

 

 

I hope this mod is not too insanely difficult to manage.. and the more mature parts will obviously make it.. NC17

I would think though the being the Lone Wanderer doesn't make you immune to slavers.. or worse... your new owners.. and you can suffer considerably

depending on what sort of situation you suddenly find yourself in.

 

Can you survive your scars? the physical and the emotional?

 

I hope my idea doesn't offend and does interest .Just wish I could mod it myself..

Input would be gratiously accpeted.

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I actually think this could be a cool dynamic to add to the game.

 

Though, if I were you I would start thinking more on having interesting ways to escape from your captivity, because that would be the part that makes it fun. Really, you should focus on having clever solutions that make the player feel smart for solving them.

 

You shouldn't look at game design from the perspective of trying to add a challenge for the player, but more from the perspective of giving the player something they would injoy doing, and then the challenge part will come along easy.

 

It is all about presenting a brutal challenge and comeing up with fun ways to get past that, and the fact that the challenge presented to them is so detremental to their character it makes it immpossible for them not to care.

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Well if someone wants to make a go at a quest mod like this.. many other options for escape might be scripted in.. weapons scrounger might be able to cobble together a makeshift bomb and kill his/her owner with it to escape.Other slavery conditions might allow for an attempt to seduce your owner and rob them of the controller.I agree there should be more than 1 option available to gain your freedom.. If you use a any method other than one resulting in your owner actually FREEING you. you'll be marked as an escaped slave triggering Slave Hunters. an active part of the mod where as a runaway you can be caught or even turned in if you deal with the wrong person.Then you'll be returned to your original owner and punished.. or returned to Paradise Falls if you killed your owner... and resold.

Escaping slavery would not only be a tougher quest then.. but depending on HOW you got free.. remaining free might be an equally tough quest. Possibly even throw in an association with Sister.. where he may demand services of you in return for protecting you based on what sort of slave you were ,He might also betray you to the Slave Hunters getting what he wants and then deciding you are worth more in caps than in favors. Many NPC's may also use similar tactics on you.. though I would think one dealing with Sister could be made quite detailed and complex.

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Unfortunately for the slavers there is always one brutally easy way for the Player to stay free: Shoot on sight and take no prisoners. I take great pride in my ability with the silenced 10mm and even greater pride in my skill with an FN FAL. Were my character to ever end up as a slave my first response after getting free (by 'working around' the limitations imposed... If by 'working around' you mean removing the internal organs with a blunt object) would be to burn paradise falls to the ground, sparing not a single slaver. This might not be practical for a very low level character but once you get a reasonable cache of supplies the slavers pose no real challenge.

 

To be more constructive there should probably be ways for a bad karma player to get out easily, most likely by informing Eulogy Jones of their current state, causing whoever is responsible to take your place, courtesy of Mr Jones. Good karma players should find themselves in a stickier situation, although with decent science and lockpick it should be simple enough to defuse the collar and pick the lock on the gate. However, most escapes (in a POW perspective, as that's the closest equivalent we have where the captors have machineguns) happen in the first 24 hours. Therefore it should probably be necessary to be escorted to Paradise falls in Real time so the player can try to defuse his collar, steal the remote or try some other way of getting free. Of course that'd leave the problem of some pissed-off slavers with all your gear... But this is Fallout, who's to say you don't grab some of your frags along with that remote and do the old Shady Sands Shuffle, or just plain beat one guard to death and shot the rest with the weapon you grabbed off their deceased compatriot?

 

Don't get too bogged down in 200 different fates if you stay a slave, most go to the Pitt anyways and we all know how to get out of there. Remember most won't take kindly to their newfound overlords and many will react like me in a psychotic manner and bludgeon them to death as soon as is possible then BURN THEIR HOME TO THE GROUND once we have our favourite gear back.

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LOL. I do agree.. but also.. if you are for whatever purpose lets say.... you convinced your owner that he/she for some reason felt you had earned your freedom.. and released you.. and as an owner wasn't brutal to you..it's possible you might just not go psychotic..and although happy to leave your past behind you... also not willing to burden yourself with a needless revenge murder..I think it might even be possible to play into such a mod the option for revenge... based on how you were treated..but could end up giving negative or positive karma based on your ex-owner's alignment and treatment of you.. maybe the "revenge" could be a quest...or reforming your former owner.. turning them away from slavery forever..possibly even depending on your treatment as a slave... and what sort of slave you were.. a Stockholm Syndrome perk might be added..and causing some interesting entanglements and complications between your character and his/her owner/former owner. I know.. now I'm making a big mod bigger.. just an idea.. so not getting mad...

 

And Burning Paradise Falls to the ground....Since Slavery is a huge business..... I'd expect a new slaver group to spring up if not in the same place...somewhere in the DC Wasteland very quickly to fill the void. Something that could be added into any slavery mod... wipe out one den of evil and a new one pops up elsewhere.

 

I was also thinking that for Slave condition 4) Dinner... if you had completed Blood ties.. and was allied with the Family the possibility of while enslaved by a Cannibal you might find a way to get word sent to them and as repayment for a debt they owed you for solving the issue in Blood ties... you could be rescued or assisted in escaping .

 

I know tho what you're saying about going Psychotic and burning the place down.. but not everyone is terribly violent.. I know if I were in said situation.. I'd not waste time doing that... I'd run as far as I could as fast as I could.. and never look back.. I'd likely have nightmares for years.. and the PTS I'd be suffering I'm sure I'd never want to be close enough to burn it down.. but yes.. some of you boys would be that way.. not every girl is tho.not that gender should decide your choices ingame... just saying....

 

BTW.. I appreciate any input or criticism and if anyone would like to try to make this mod.. I'd like to hear if you are interested.

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's possible you might just not go psychotic..and although happy to leave your past behind you... also not willing to burden yourself with a needless revenge murder

Nope. Anyone who buys the lone wanderer gets a free solo-player game of russian roulette with 6 rounds... Also, killing someone who bought you is never needless.

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's possible you might just not go psychotic..and although happy to leave your past behind you... also not willing to burden yourself with a needless revenge murder

Nope. Anyone who buys the lone wanderer gets a free solo-player game of russian roulette with 6 rounds... Also, killing someone who bought you is never needless.

 

 

I meant needless not in the general sense... but to some people.. the emotional burden of murdering someone.. even if they deserved it.. can be an empty and needless thing .to some people it would only make them feel worse... less human that they were before.. to find yourself willing to kill a slave owner who bought you.. but treated you well..simply on principle makes you no better.. even less human than the slavers.. just my personal opinion... the if the person abused you and worse... then I might out of pure hatred and need to literally wipe it clean.. do that... but I think even the doing would haunt me as much as the reason for doing it.some people could easily kill .. some would find an outright murder even with just cause... more dehumanizing than the cause.It strips some of your soul.. your humanity from you.

 

Possibly as an added tho.. Evil aligned players have an option to return the favor and enslave their former owner.. or kill them.. good aligned players have the option in towns like Megaton and Rivet city of turning their former owner into the authorities.. or in Rivet City swinging a deal with Sister.."big negative Karma hit if Sister deal is made" and toss in some extra bad effects such as suspicion you were involved and needing to make speech checks 1 time per person fail and you take a karma hit..

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I meant needless not in the general sense... but to some people.. the emotional burden of murdering someone.. even if they deserved it.. can be an empty and needless thing .to some people it would only make them feel worse... less human that they were before.. to find yourself willing to kill a slave owner who bought you.. but treated you well..simply on principle makes you no better.. even less human than the slavers.. just my personal opinion... the if the person abused you and worse... then I might out of pure hatred and need to literally wipe it clean.. do that... but I think even the doing would haunt me as much as the reason for doing it.some people could easily kill .. some would find an outright murder even with just cause... more dehumanizing than the cause.It strips some of your soul.. your humanity from you.

 

Possibly as an added tho.. Evil aligned players have an option to return the favor and enslave their former owner.. or kill them.. good aligned players have the option in towns like Megaton and Rivet city of turning their former owner into the authorities.. r in Rivet City swinging a deal with Sister.."big negative Karma hit if Sister deal is made" and toss in some extra bad effects such as suspicion you were involved and needing to make speech checks 1 timer per person fail and you take a karma hit..

IRL yes, but this is an RPG and my character has no qualms about ending an NPC's life. Seriously, she'd love "2 minutes to midnight" by Iron Maiden, just for the line "Kill for gain or shoot to maim, we don't need a reason!". I know many others will feel the same and solve any 'problems' regarding their captivity with massive brutality. Also in a post-nuclear wasteland where everyone's trying to kill everyone else I think almost everyone has someone else's blood on their hands. It's a wonder the wasteland is so barren because it's been watered with so much of that precious red liquid you should be able to grow almost anything on it...

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The reason we like this game is because you get the choice to do what you want. If you want to solve problems by blowing them away, you are free to do that. If you want to talk it away or buy it away you can do that too. There's no reason not to include any of those options.
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Indeed, which is why every option must remain open, players must not be forced to work their way out or run away roleplaying the scarred victim once free. We must be free to make our choices along a variety of different paths. One of these must always be to fall back on the simplest solution and break your problem so it can no longer be as such, other options should also be available for those with roleplay in mind or more finesse.
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