Kuririn7th Posted April 23, 2010 Share Posted April 23, 2010 Got a rather minor bug that's been irking me since I got my mods set up, wanted to check here before I go one-by-one disabling to test it out. All the world-generated skeleton models show up double for me. They look like they're single until I use z to move one, or bump into it, then as it moves, it 'splits', into two separate models. With the exception of a minefield outside of the citadel, skeletons are the only things I've noticed so far that are having this effect. Anyone seen this before? Is there some easy-peasy fix to it or am I going to have to do some mod-reworking? Thanks. Fallout3.esmPointLookout.esmAnchorage.esmThePitt.esmBrokenSteel.esmZeta.esmCALIBR.esmProject Beauty HD version.esmFOOK2 - Main.esmFOOK2 - [*censored*] World and Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmProject Beauty- Broken Steel.espDarNifiedUIF3.espFellout-Full.espFOOK2 - Main.espPB FOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espPB FOOK2 [DIK].espFOOK2 - Mothership Zeta.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espMart's Mutant Mod.espPB MMM HD.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espProject Beauty- Point Lookout MMM.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - Project Beauty (HD Addition).espDUIF3Extras.espASU.espFO3 Merged.esp **Update** Also appears to double up 'captured/tied up' prisoners found throughout the wastes (usually around mutie or raider camps). Also, any 'partially chewed corpses' or 'rape victim' (part of FOOK2 I think) appear to be doubled up. Any suggestions? Link to comment Share on other sites More sharing options...
Kuririn7th Posted April 25, 2010 Author Share Posted April 25, 2010 Single bump, for great justice... Link to comment Share on other sites More sharing options...
rickerhk Posted April 26, 2010 Share Posted April 26, 2010 Single bump, for great justice... I've had strange effects with dead actors - waving in the wind like stretched out rubber bands, and changing the video driver (Nvidia) made it go away. If disabling mods doesn't get you anywhere, I would look at that. Link to comment Share on other sites More sharing options...
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