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Doubled Skeletons


Kuririn7th

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Got a rather minor bug that's been irking me since I got my mods set up, wanted to check here before I go one-by-one disabling to test it out. All the world-generated skeleton models show up double for me. They look like they're single until I use z to move one, or bump into it, then as it moves, it 'splits', into two separate models. With the exception of a minefield outside of the citadel, skeletons are the only things I've noticed so far that are having this effect. Anyone seen this before? Is there some easy-peasy fix to it or am I going to have to do some mod-reworking? Thanks.

 

Fallout3.esm

PointLookout.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

CALIBR.esm

Project Beauty HD version.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World and Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

Project Beauty- Broken Steel.esp

DarNifiedUIF3.esp

Fellout-Full.esp

FOOK2 - Main.esp

PB FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

PB FOOK2 [DIK].esp

FOOK2 - Mothership Zeta.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

Mart's Mutant Mod.esp

PB MMM HD.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Project Beauty- Point Lookout MMM.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - Project Beauty (HD Addition).esp

DUIF3Extras.esp

ASU.esp

FO3 Merged.esp

 

**Update**

 

Also appears to double up 'captured/tied up' prisoners found throughout the wastes (usually around mutie or raider camps). Also, any 'partially chewed corpses' or 'rape victim' (part of FOOK2 I think) appear to be doubled up. Any suggestions?

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Single bump, for great justice...

 

I've had strange effects with dead actors - waving in the wind like stretched out rubber bands, and changing the video driver (Nvidia) made it go away. If disabling mods doesn't get you anywhere, I would look at that.

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