Spl1nt3rC3ll Posted April 23, 2010 Share Posted April 23, 2010 Sorry if this has been posted a lot before. I searched, but couldn't find any topics. I've done a quick read through of the CS wiki, but I want to double check something. If I load up the Oblivion.esm, will it stay separate from the actual game? Before I experiment with the CS, I want to be sure that I'm not screwing up my actual game. I don't want to wander around the beautiful Cyrodiil and stumble upon that awful, awful, glitchy house I made. :teehee: Link to comment Share on other sites More sharing options...
razorpony Posted April 23, 2010 Share Posted April 23, 2010 The CS will never save any info into the Oblivion.esm. If you load Oblivion.esm (as when starting a new mod), change something, then save, it will save all the changed settings to whatever you name your .esp. If you don't want your house in the game, just uncheck the .esp in the loader or OBMM. -Razorpony Link to comment Share on other sites More sharing options...
bben46 Posted April 23, 2010 Share Posted April 23, 2010 What I have done is to make a separate game for the CS. That way nothing I do while working in the CS will affect the game I am playing and vice versa. Here is a link to my dual Oblivion article.http://www.tesnexus.com/articles/article.php?id=285 Link to comment Share on other sites More sharing options...
Spl1nt3rC3ll Posted April 24, 2010 Author Share Posted April 24, 2010 The CS will never save any info into the Oblivion.esm. If you load Oblivion.esm (as when starting a new mod), change something, then save, it will save all the changed settings to whatever you name your .esp. If you don't want your house in the game, just uncheck the .esp in the loader or OBMM. -Razorpony Thanks! As a side note, what's the console command to make a character essential? I'm sick and tired of my horse getting mobbed by a minotaur, marauder, and mountain lion all at the same time. Link to comment Share on other sites More sharing options...
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