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Custom Codex


DemonxBlood

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A codex entry is a special type of plot resource which provides background information.

 

Simply create a new plot, setting the Entry Type to the codex section you wish to expand. This automatically creates a new blank codex slot in game.

 

It's not easy to remove the Official Campaign codex slots, because the associated plots are core resources. However, in a standalone module, those slots will remain blank throughout.

 

Creature codex entries appear when a creature of a given appearance is first killed. The codex text used is determined by the CodexPlot and CodexFlag entries in APR_base 2DA for the appearance in question. So you can make a new codex plot, either to give a different description to an existing appearance, or to add a new appearance.

 

An easy way to make other codex entries appear in game is to use a placeable which has an Examinable appearance. Set the PLC_CODEX_PLOT and PLC_CODEX_FLAG variables to the text you want to appear in the codex when the player examines the placeable.

 

http://social.bioware.com/wiki/datoolset/index.php/Codex

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