DariusMoranda Posted April 24, 2010 Share Posted April 24, 2010 So,I did this both for for testing and for the people to have fun,and to see how it will 'behave',once those daedric armors are included in a bigger amount at the same splace,they are a bit more complex then fur or chainmail for the machine to 'handle' it. Also,I increased the number of the opponents in this mod,it's now double more then in Cyrodiil vs Hammerfell.73 NPC's this time. :whistling: It went pretty well,I must say.Though,graphic options needs to be tweaked,of course,a bit more this time then the previous.I set it on medium,then in game,I maxed out object fade and actor fade only,the rest was on minimum.And it worked with almost unnoticed lag. :thumbsup: That is the 'price to pay' for the player,for this to work,unfortunatelly. :confused: One more thing I noticed,and this is rather interesting,I think I am one step closer to a final 'cure' for large scale battles with this one caught>>> When the player goes a bit far from the battling group on the field,let's say,a grup of 12 mixed NPC's,some enemies,some allies,they will stay in the battle stance,but idle. As soon the player approaches to them,they will engage a fight again,and they will not stop,until the other side is dead. :yes: I thought It was som game bug,so I tested it aeround 7-8 times,it isn't a bug,it's just how it goes. So,one more to scratch,woohoo.It seems that all will be based on NPC scripting,90 % of work.Radius of the battle should be reduced as much as possible in order for every combatant to stay active. :thumbsup: Oh,and this time,I doubled my companion army for a charge,first I went with 20-25 of them,and I've seen some of the opponents being idle or moving away from the trouble. I ditched out that attempt,loaded previous save,and came back with 45 companions.I set their combat style on 'agressive',and hello!:biggrin:Some people liked this idea,so it goes for them,especially.I will upload it tonight. Have fun! Moranda Link to comment Share on other sites More sharing options...
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