MaXiMiUS Posted April 25, 2010 Share Posted April 25, 2010 Edit again: Alright, it seems like I've edited my .uti properly. The problem I'm having is getting the pre-existing item in-game to update. I've added some new item properties to an item and modified the item type. The modified item material works fine, but the item properties in-game stay the same as the old properties no matter what I do. I'm at a bit of a loss for what to do. runscript createitem doesn't seem to work at all in Awakening, and I have no real way of acquiring another of this item o_o Suggestions? Maybe some sort of item-update-script? :< Link to comment Share on other sites More sharing options...
DarkeWolf Posted April 26, 2010 Share Posted April 26, 2010 There was a very similar issue with the GW Runic Armor mod. When they updated the stats for it, the old in-game suits didnt follow through with the new stats/material.The reason for this, is because the item is only created ONCE unless the script is made to do it each time the game loads. (Which doesnt always work correctly in awakening). But it's still going to spawn it according to what's in your savegame, I think. The game stores it's information in your savegame database. Once it is spawned, that is how it will remain, unless you change it's properties In Game (such as with the winter forge mod). (Edit-) Because this is your own mod, I recommend making a backup of any of your toolset files, just in case! Any file that is in your documents/bioware/dragon age folder that is named toolset, I'd make a copy. (Edit) I'm running on memory here, and I dont remember if there was another solution for the issue or not.... you might try searching the mod section for mods including the title RUNIC and hunt thru the numerous comments there. I know they have a solution posted, but I just cant remember if it's different from this one. Uninstall the mod. (if you still have it in the toolset, you will want to export it out of there, onto a seperate place on your harddrive, where you can copy it back into your override folder later. Then tools/export/ clear toolset cache. Make sure that there are no traces of it left in your dragon age folder. I recommend a search thru windows explorer, using a portion of the filename as the search parameter.Start up the game, create a new, clean save. shut down the game.reinstall the mod with it's new stats. Load the clean save, and see if it worked. (Edit2)- Also, if you have an issue with the item not wanting to respawn in awakening after uninstalling it, its an issue with the way that awakening handles addins. Take a look at this thread here for how to fix. http://thenexusforums.com/index.php?showtopic=190180 Link to comment Share on other sites More sharing options...
Azuell Posted April 26, 2010 Share Posted April 26, 2010 Problem with item properties comes from save game files. Once item added to player inventory, properties are stored in save game file till this item is destroyed ( not sold ) and then if you change properties and give it to your player, properties will change. In your case just edit your save game file when you have that item equipped. For any items you want to change with script, this one might help you ( it gives item every time you destroy it and open / close your inventory ) : http://social.bioware.com/462404/blog/3644/. Use script only without info for DAA or prcscr method. Link to comment Share on other sites More sharing options...
MaXiMiUS Posted April 26, 2010 Author Share Posted April 26, 2010 Alright.. I got my item spawning in-game correctly now, but if I try to override it from the /Dragon Age/packages/core/override folder, it just deletes the item after a save and reload, which is really irritating. Edit: It seems to be deleting the item because I've added item property 6074 (in combat stamina regen)... UGH. Link to comment Share on other sites More sharing options...
DarkeWolf Posted April 26, 2010 Share Posted April 26, 2010 well, glad that you've got it partially working, at least :smile: Ok, forgive me, this might be a half-baked theory (actually half-awake theory, I just woke up, lol) but wasnt combat stamina regen instituted in the Warden's Keep DLC? Which is blocked by DAA? Could that be the issue? Would putting the mod in the documents/bioware/dragon age/AddIns folder instead of override have any affective change? Link to comment Share on other sites More sharing options...
MaXiMiUS Posted April 26, 2010 Author Share Posted April 26, 2010 Ahh.. found the real cause of my item-deletion: for some reason my TemplateResRef was truncated to 16 chars o_O Link to comment Share on other sites More sharing options...
DarkeWolf Posted April 26, 2010 Share Posted April 26, 2010 well, this has most definitely proven to be a learning experience!Frustrating, too, I'm willing to bet. But, I'm glad to hear that you've got it sorted out. :smile: Link to comment Share on other sites More sharing options...
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