Irv1n3 Posted August 7, 2014 Share Posted August 7, 2014 Hi there, I don't really like the fact that traveling NPC can (and often will) die, killed by some random bears or so.It results less people on the cities and less friendly encounters on the roads, so this situation is not really the best.Ideally, I would like that NPC get the essential tag when they are traveling but lose it when they return to their humdrum life.The list is here: http://www.uesp.net/wiki/Oblivion:Traveling_PeopleI've tried myself to work on it but I'm afraid my low level on scripting prevents me to succeed.For exemple, I've started with the first NPC of the list, Alessia Ottus with the following script: scn TE01_AlessiaOttusbegin OnPackageStart AlessiaOttusVisitSkingrad SetEssential AlessiaOttus 1endbegin OnPackageEnd AlessiaOttusVisitSkingrad SetEssential AlessiaOttus 0endBut the script doesn't save so there should be something wrong, and I don't know if it would actually do what I want.I will be glad to be helped about it, so I could also understand a little better the whole scripting process!If in the end the task is too complex, I think I will just set the wanted NPC essential one for once... (this is something I can do easily :tongue:)Thanks :smile: Link to comment Share on other sites More sharing options...
kastano Posted August 7, 2014 Share Posted August 7, 2014 (edited) it doesnt save because the scriptname contains an invalid character (the underscore ).delete the underscorethe script window always says the problem and the linescn TE01AlessiaOttus Edited August 7, 2014 by kastano Link to comment Share on other sites More sharing options...
Irv1n3 Posted August 8, 2014 Author Share Posted August 8, 2014 Thanks, but it should not be the only issue since it still doesn't work with another script name :pI think I will start with a "always essential" mod, it will be easier and suits my wanted needs. Link to comment Share on other sites More sharing options...
Irv1n3 Posted August 9, 2014 Author Share Posted August 9, 2014 What I've done so far: http://www.nexusmods.com/oblivion/mods/45401/I'm pleased by the result, so I don't think I will try to improve it like I want at the beginning. Link to comment Share on other sites More sharing options...
mbtiaow9fod Posted August 11, 2014 Share Posted August 11, 2014 start with a "always essential" mod, it will be easierhttp://weber.ninecomputer.com/9.jpg Link to comment Share on other sites More sharing options...
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