darkone999 Posted April 25, 2010 Share Posted April 25, 2010 could anyone point me to a thread here or post a reply to help me with the following issue.. I have several custom animation files ( .KF ).. Example...I want to get a female npc to dance all the time..I can use geck and fose and I make my own simple mods..I used fose to create some idle animation records in my mod( used a loose animation from fallout.esm without condtion and renamed it to use my custom animation file and then saved it to my mod.... but I am stuck right there I have tried for two hours to get my npc to dance and well you know the outcome.Any help would be great and thanks in advance... Tim Link to comment Share on other sites More sharing options...
BadPenney Posted April 26, 2010 Share Posted April 26, 2010 I was able to do something similar by using idle markers. Each marker was set to a different dance animation. I gave two NPCs wander AI packages that only allowed them to use idle markers. They will find a marker at random and begin dancing there. If they are interrupted then they may wander to another idle marker with a different dance animation. Depending on which idle markers the NPCs end up on, they may appear to be dancing together. Link to comment Share on other sites More sharing options...
darkone999 Posted April 27, 2010 Author Share Posted April 27, 2010 BadPenny Thanks for the info will try this out..I have been making minor mods since morrowind buy now I am trying to push my modding up a few steps with fallout 3..... ThanksTim Amd athlonx2 5600+4 gig ramGTS 250/1 gig ddr340 inch 1080p flat screen tv2 sata HD for 1.5 terapsu 650 wattswin xp pro drive 1win 7 drive 2 "need more power scotty" Link to comment Share on other sites More sharing options...
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