atm1089 Posted August 8, 2014 Share Posted August 8, 2014 (edited) im trying to port a 10mm pistol mesh mod from fallout nv to fallout 3 and have done so but I think I messed up. I wanted to make a standalone gun aswell as a replacer if I wanted it to be I did make it a replacer but i want this mod to also have to capability of being a standalone weapon and to be as one file . currently for it to work i have to have the textures put into the data launcher then i have to make and esp for the gun since i took it out of a larger weapon pack. the. I couldn't find the esp for the mesh altering mod so i used one from a similar 10mm pistol mesh mod. the mods I used were micalovs weapon pack and 10mm reforged. then i had to edit it in the geck cuz the gun had wasn't marked as playable then I was getting this id doesn't match in the geck and stuff and i couldn't alter the mod from the esp i created cuz it said something about a tes file and something else. i could only edit the 10mm pistol from the fallout 3 .esm. i want this to be under one fully functional file with no errors so i can realease it as a mod. can someone please help me. this is the first time ive ever ported something. Edited August 8, 2014 by atm1089 Link to comment Share on other sites More sharing options...
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