XSoldier Posted April 26, 2010 Share Posted April 26, 2010 Got a new query, this time focused on modifying the projectiles I was making a modified Destabilizer with some retextures, mainly with red glows, and i'm wanting to modify the Vanilla Alien Projectile's trail color to match red, but i'm unsure where i should be looking to modify the Alien Projectile. Should I look at the .nif, the dds, or in the GECK? Link to comment Share on other sites More sharing options...
Nadin Posted April 27, 2010 Share Posted April 27, 2010 The geck. Under weapons. Link to comment Share on other sites More sharing options...
XSoldier Posted April 27, 2010 Author Share Posted April 27, 2010 I'm not sure what you mean. If you're thinking changing the projectile that fires from the weapon, I already know where that is. I'm referring to the projectile itself, which is in Special Effects > Projectile, and trying to change the trail color. http://www.fallout3nexus.com/imageshare/images/1029956-1272333494.jpg This is why I asked if I should look at the alienprojectile01.nif, the dds's it's associated with, or if there was something I overlooked in the GECK. Link to comment Share on other sites More sharing options...
Dyadya_Fedor Posted April 27, 2010 Share Posted April 27, 2010 Its all in the .nif. And i think you should focus on vertex colors. Link to comment Share on other sites More sharing options...
XSoldier Posted April 27, 2010 Author Share Posted April 27, 2010 Its all in the .nif. And i think you should focus on vertex colors. Thanks, got the red trail working the way I want it to look, and at least I now know the specific variable to look for certain projectiles. :happy: Link to comment Share on other sites More sharing options...
Recommended Posts