MadDetective Posted April 26, 2010 Share Posted April 26, 2010 Hey guys, I just got interested in creating my own mods recently.I've done some research on how to mod, downloaded materials and now I would like to know if there are any "must have" modding tools or materials I should know about and may have missed, or just anything in particular that you think may help.Thanks in advance :) Link to comment Share on other sites More sharing options...
David Brasher Posted April 26, 2010 Share Posted April 26, 2010 TES4Gecko is great. You can generate silent voice files and lip-sync files for your mods, change the .esp description, and more. I like to use TES4Files for packaging my mods for upload. Link to comment Share on other sites More sharing options...
SickleYield Posted April 26, 2010 Share Posted April 26, 2010 Blender and the GIMP are free modeling and texturing programs which can be learned to mastery level in a matter of a few short years, or months if you don't do anything else. (Ha ha.) Modeling and texturing is very addictive. Don't say I didn't warn you. :D If you don't know how to script with the Construction Set, learn. I regret that I never did this. Scripting gives life and interest to quests and events in a totally different way than new art assets do. (And as one who now makes my small living generating 3d art assets, I do not say that lightly.) There are a bunch of tutorials at the Construction Set Wiki and indeed a whole bunch on the Nexus, mostly by LHammonds, who is a lot more thorough than I was when I still modded. Read them. Then read them again. Don't try to do stuff while reading a tutorial through the first time. You will be sorry and your results will be buggy. Don't try to recruit people to help you on a project until you yourself have something to contribute other than giving orders. In fact, don't do it until you're good enough at something to turn down people who don't have what you're looking for. If you're going to do house mods, spend the time to do good clutter. If you're going to do quest mods, check your spelling and keep your exposition short and to the point. If you're going to do clothing, weapons and armor, learn to strip model, optimize your poly counts, and do a good UV map. Learning these things was actually what bumped me from modding to selling my work. Always check the readme for permissions before using somebody else's work in your own. I think that about covers it. :D Link to comment Share on other sites More sharing options...
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