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Ultimate Crysis Nanosuit


salomaogh

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Hi,

 

I am Diego and i started porting the crysis nano suit as soon as i saw it on Fallout 3 website (here: http://www.nexusmods.com/fallout3/mods/3732/?). However, at the currrent stage, i almost made everything from scratch. I'll be releasing soon the Alpha version for the adjustments of the variables values, but unfortunately, I googled every trusted website, searching for the current problem i have, which is as follows.

 

I am creating perks so that the player can level with the suit, BUT i CANNOT add some perks and features from Crysis 2 and 3 without an implementation of the OnHit event.

 

For instance, there is the Auto Armor perk in Crysis 3 that allows the suit to switch to armor mode as soon as the player GETS HIT. So i need to work on this event. I am not a good modder and i could use some help to solve this problem and improve the mod. One solution that i found is that i have to create a weapon and attach the OnHit script on it. But it would be a poor implementation modifying EVERY single weapon to do what i want. Besides, this would make a lot of other mods incompatible, which is not my purpose.

 

Another example is when the target shoots the player in armor mode, the bullet impact sound is when you are shooting to a tank, which again, requires the OnHit event.

 

 

I am not english native. If you do not understand my issue AND wish to help accomplish this, please do reply. I'll be eternally grateful. :smile:

 

(SORRY, I POSTED THIS TOPIC TWICE.)

Edited by salomaogh
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