ecksile Posted May 10, 2010 Author Share Posted May 10, 2010 I Found this while playing around in my fallout3.ini file under [HAVOK] fJumpAnimDelay=0.7500 As it says it controls the jump animation...I set this to 0.0 (what i posted is default value) and then my player started "tripping" over everything and if you ran off an object the player jumped. Basically any variations in height drop triggered the jump animation. The jump key itself felt more responsive as well. Might wanna fool around with this guy and see if a perfect value can be found. Link to comment Share on other sites More sharing options...
Giggsy Posted May 10, 2010 Share Posted May 10, 2010 Anything there about delayshooting or something? Anyone interested in making that small adjustment for me, or tell me what to do? Link to comment Share on other sites More sharing options...
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