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Fixing A Path Issue Between Meshes And Textures (Pink Solid Texture)


ArxVallium

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I have recently retextured the vanilla Lich from Oblivion and successfully went in NifSkope and put the meshes and the textures in place. When I was finished I saved the file and went to the Oblivion Data folder and added the following meshes and textures: The vanilla Lich skeleton and my modified Lich model called DarkLich, plus all of the Lich animations to - Oblivion\Data\meshes\creatures\DarkLich and put all of the mesh files in it. In Oblivion\Data\textures\creatures\DarkLich I added the DarkLich.dds file. I then opened the construction set and went to the creature editor. When I switched the Nif. file with the DarkLichSkeleton file, I went to view the model and checked the DarkLich.nif and the model shows up as a solid pink sliver. I know that means broken texture path but I can't figure out how to fix the paths and direct them to the correct area.

Help would greatly be appreciated

-DemonLord

Edited by DemonLord7654
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