JadeStoneX Posted April 28, 2010 Share Posted April 28, 2010 NVM GOT IT TO WORK BUT IF ANYONE ONE WANTS THE CODE AND STUFF HERE: 00AAWaterToWine:Name: Water To WineCosts: 185Type: SelfRequired: ApprenticeTime: 120 Seconds of Water To Wine Spell Time Scn 00AAWaterToWine short GodsPercent Begin ScriptEffectStart set GodsPercent to getRandomPercent if GodsPercent < 25 MessageBox "The Gods have Allowed your Request!" con_WaterReflectionColor 136 0 21 con_WaterShallowColor 136 0 21 con_WaterDeepColor 136 0 21 player.additem "00AADrinkwinePerfect" 5 elseif GodsPercent > 25 MessageBox "The Gods have Refused your Request!" endif end Begin ScriptEffectFinish if GodsPercent < 25 MessageBox "The Gods have Revoked your Request!" con_WaterReflectionColor 255 255 255 con_WaterShallowColor 0 128 128 con_WaterDeepColor 0 0 25 RemoveItem "00AAPerfectWine" ,5 elseif GodsPercent > 25 endif end 00AAPerfectWine:Name: Holy WineFortify's Health,Magicka and FatigueDrain's Agility,AcrobaticsEvery thing from normal wine's too but not drain intelligence or anything that can contradict the other stats of this.Worth: 1,150,000 GoldQuest Item: Yes 00AAPerfectWineScript: Scn 00AAPerfectWineScript Short BaseFatigue Float fJumpFallSkillMult Float fJumpFallSkillBase Short Death Begin ScriptEffectStart If (Death == 0) Message "You feel faint and you pass out." ForceActorValue Fatigue -100 Set fJumpFallSkillMult to 0 Set fJumpFallSkillBase to 0 StopCombatAlarmOnActor Set Death to 1 Endif End Begin scripteffectfinish Set fJumpFallSkillMult to -0.0100 Set fJumpFallSkillBase to 1.2500 Set BaseFatigue to getBaseActorValue Fatigue ForceActorValue Fatigue BaseFatigue Set Death to 0 End Link to comment Share on other sites More sharing options...
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