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Crappy End's


JadeStoneX

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NVM GOT IT TO WORK BUT IF ANYONE ONE WANTS THE CODE AND STUFF HERE:

 

 

 

 

00AAWaterToWine:

Name: Water To Wine

Costs: 185

Type: Self

Required: Apprentice

Time: 120 Seconds of Water To Wine Spell Time

 

Scn 00AAWaterToWine

short GodsPercent

Begin ScriptEffectStart

set GodsPercent to getRandomPercent

if GodsPercent < 25
	MessageBox "The Gods have Allowed your Request!"
	con_WaterReflectionColor 136 0 21
	con_WaterShallowColor 136 0 21
	con_WaterDeepColor 136 0 21
	player.additem "00AADrinkwinePerfect" 5
elseif GodsPercent > 25
	MessageBox "The Gods have Refused your Request!"
endif
end

Begin ScriptEffectFinish

if GodsPercent < 25
	MessageBox "The Gods have Revoked your Request!"
	con_WaterReflectionColor 255 255 255
	con_WaterShallowColor 0 128 128
	con_WaterDeepColor 0 0 25
	RemoveItem "00AAPerfectWine" ,5
elseif GodsPercent > 25

endif
end

 

00AAPerfectWine:

Name: Holy Wine

Fortify's Health,Magicka and Fatigue

Drain's Agility,Acrobatics

Every thing from normal wine's too but not drain intelligence or anything that can contradict the other stats of this.

Worth: 1,150,000 Gold

Quest Item: Yes

 

00AAPerfectWineScript:

 Scn 00AAPerfectWineScript

Short BaseFatigue
Float fJumpFallSkillMult
Float fJumpFallSkillBase
Short Death

Begin ScriptEffectStart
    If (Death == 0)
         Message "You feel faint and you pass out."
         ForceActorValue Fatigue -100
         Set fJumpFallSkillMult to 0
         Set fJumpFallSkillBase to 0
         StopCombatAlarmOnActor
         Set Death to 1
    Endif
End
Begin scripteffectfinish
    Set fJumpFallSkillMult to -0.0100
    Set fJumpFallSkillBase to 1.2500
    Set BaseFatigue to getBaseActorValue Fatigue
    ForceActorValue Fatigue BaseFatigue
   Set Death to 0
End 

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