BurningSky93 Posted April 28, 2010 Share Posted April 28, 2010 Hey, I've just started modding this game so please excuse my lack of knowledge. Basically what's happening is this:Im creating my own mod, for personal use (no way itll be good enough that anyone else will want to use it) which involves adding some new items and a player home. This mod is going to rely on the use of some other mods (FOSE, Weapon Mod Kits, and 2 mods which add an unscoped magnum and a lee enfield rifle to the game). Now I dropped these items into the cell, saved my mod, and quit. The next time I load, all the plugin-dependant files have disappeared. Any idea what is happening and how to fix this? Thanks in advance. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 28, 2010 Share Posted April 28, 2010 Sounds like you're running Vista or Win7 with UAC enabled.Either disable UAC, or install FO3 outside the /Program files directory. Or go back to XP :)Running GECK as admin may also work. Link to comment Share on other sites More sharing options...
BurningSky93 Posted April 28, 2010 Author Share Posted April 28, 2010 Nope, Im on XP =/ As an unrelated matter of interest, what is your signature from? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 28, 2010 Share Posted April 28, 2010 In that case you are probably using items from another plugin that is not a master. FO3 doesn't really work that way. A workaround is to make the esps you're using into esms. You can do this with FOMM/TESnip, FO3edit, FO3 plugin utility...Then place the items from it into your plugin. It should work fine and your plugin will now be dependent on that master file. The sig is from the greatest work in English literature - Neal Stephenson's Cryptonomicon. Link to comment Share on other sites More sharing options...
BurningSky93 Posted April 29, 2010 Author Share Posted April 29, 2010 Ah, I'm used to plugins being dependent on other plugins (I think this is how it worked in TESCS). Wont this cause conflict with the GECK trying to load multiple master files at once though? Also, I notice your sig has changed since I last looked at it, the one i was refering to was the one talking about the body, so I'm unsure if the book you said was the one I was asking about. *EDIT* Ok, I'm still having trouble, using FO3Edit, I added masters to my plugin (i couldnt find a way to turn a plugin into a master) and opened the GECK. The plugin i was making had the plugins in its master list, but after I exited an reopened the Geck, they were no longer part of its master list, so i was back to square 1. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 29, 2010 Share Posted April 29, 2010 You have to use something from them in order for the master to be required. I changed the sig to a passage from Roald Dahl's My Uncle Oswald. The old sig is in my profile, it is the one you were asking about :thumbsup: Link to comment Share on other sites More sharing options...
BurningSky93 Posted April 29, 2010 Author Share Posted April 29, 2010 Well I dropped an object in from one of the plugins and it still removed it from the list, as well as removing the object from the cell Link to comment Share on other sites More sharing options...
BurningSky93 Posted May 2, 2010 Author Share Posted May 2, 2010 Well Ive found a way to get items to not disappear, but its by making a new item (as in, editing the old one and creating a new ID), but this is very inconvenient. Link to comment Share on other sites More sharing options...
Recommended Posts