tawney Posted April 28, 2010 Share Posted April 28, 2010 There is a conflict which makes me unable to use the realistic force mod. But I don't really want to be thrown off my feet in battle either.. Is there a mod already available that only adjusts the weight of dead bodies? :pinch: Link to comment Share on other sites More sharing options...
Gaikotsu Akunin Posted April 29, 2010 Share Posted April 29, 2010 I would like to know this as well. If there is one out there that you can set the weight of the bodies, it would be funny to juggle them up in the air :laugh: Link to comment Share on other sites More sharing options...
tawney Posted April 30, 2010 Author Share Posted April 30, 2010 Lol exactly! I really want to juggle some of those stupid guards. :biggrin: Link to comment Share on other sites More sharing options...
tawney Posted May 1, 2010 Author Share Posted May 1, 2010 Does anyone have a link to a mod that does this, or is in the process of making it? I have hardly any experience in making mods and wouldn't know the first place to start with this kind of thing. :sweat: Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 3, 2010 Share Posted May 3, 2010 There is a conflict which makes me unable to use the realistic force mod. But I don't really want to be thrown off my feet in battle either.. Is there a mod already available that only adjusts the weight of dead bodies? :pinch: What is the conflict you have with RF? Link to comment Share on other sites More sharing options...
theuseless Posted May 3, 2010 Share Posted May 3, 2010 There is a spell, called "Corpse Carry" which I know for a fact is in the Reneer's Guard Overhaul. When equipped, you cast the targeted spell at a corpse (while crouching). It will move the corpse to your location very quickly. It seems very stable. I have tried to activate the spell and then exit a building before it resolves. The corpse is right there at the door the next time I enter the building. It might come as a stand alone spell or may be a part of another spell package. You can disable any options that you don't want active in the guard overhaul. Just a suggestion,theuseless Link to comment Share on other sites More sharing options...
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