Nadin Posted June 18, 2010 Author Share Posted June 18, 2010 Caps stay. The idea isn't bad but it would require re-writing every script involving caps, and ruin what little compatibility we have left.I like the idea for limiting creatures to specific regions. It'll probably probably be in a later build, though.No elf or vampire races. I don't like fantasy games. Fallout 3 is (Almost) untainted retro-futuristic, and I'd like to keep it that way. Link to comment Share on other sites More sharing options...
rtol321 Posted June 18, 2010 Share Posted June 18, 2010 Yes, I do agree, the cap thing is a bit over the top, but do you know how this would be done? I would like to use it for a upcoming TC of mine. Link to comment Share on other sites More sharing options...
Nadin Posted June 18, 2010 Author Share Posted June 18, 2010 You would have to disable the bottlecap item with F03 edit, and then re-write every script that has caps in it, along with every NPC, leveled list, and loot table. Beyond that I don't really know. Link to comment Share on other sites More sharing options...
UttaNutta Posted June 19, 2010 Share Posted June 19, 2010 Yeah, caps are interesting. Oh, and for the Airships, I meant this:http://members.gamedev.net/dbaumgart/2008-03-15/airship3-10.jpg Or this:http://www.visualparadox.com/images/no-linking-allowed-main/airship800.jpgBut a bit more rusted (Scrap Metal) and patched. And have you found the jetpack? I have some ideas... ;D Link to comment Share on other sites More sharing options...
paxifista Posted June 19, 2010 Share Posted June 19, 2010 I'm posting this thread because my mod is still in a stage where a bunch of things can be put in, and it would be good to get ideas from someone other than myself. So, if you have any requests that have not yet been done,post them here. I will do my best to put them in, by the criteria is as follows:Nothing that requires new models or textures, as I have yet to get a new modeler.Nothing that has already been done.NO PORN. And probably more to follow. But anything else I can try to include. Hey,I played oblivion a while back and there was a mod for it which completely changed the AI behaviour in towns. My favourite feature was that all npcs no longer became hostile towards you if you killed someone in town. I was wondering if it was possible to port that kind of features to Fallout 3, that way you would be able to sneak kill an NPC you really hate and no one would try to kill you for it. Personally, I want to kill Moriarty, yet I don't want the whole of Megaton turning guns into my face. If you decide to make this kind of mod,I would be very thankful. Alex Link to comment Share on other sites More sharing options...
Nadin Posted June 19, 2010 Author Share Posted June 19, 2010 Yes and no. You can do that, but that also means that when you shoot someone in front of everyone else, they ignore it. Doesn't work out too well.But I can make Moriarty killable, easy. @UttaNutta, it'll be more like the first one. It IS enclave, after all. Link to comment Share on other sites More sharing options...
UttaNutta Posted June 20, 2010 Share Posted June 20, 2010 Yeah, but I was thinking that some Scavengers built it as a trading vessel. But the other Enclave thing is just a gigantic lump of metal. Link to comment Share on other sites More sharing options...
Nadin Posted June 20, 2010 Author Share Posted June 20, 2010 There's a quest where you must ride a vertibird onboard and then blow up eden's backup copy, after which it patrols the wasteland.I could make a smaller, wasteland one, maybe. Link to comment Share on other sites More sharing options...
Recommended Posts