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awakening compatible


DemonxBlood

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Most mods can be made compatible with changing in the addins.xml the ExtendedModuleUID="Single Player" to ExtendedModuleUID="DAO_PRC_EP_1". If it is your own mod that you want to make compatible you have to change the module owner to core game resources. Of course if the mod adds an item to a dao merchant then you also have to adjust the script (e.g GetObjectByTag("store_camp_bodahn");).
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hdhd is the man around here when it comes to doing scripts, so I'm really glad to see that he threw in some input on your situation.

Yeah, for armor mods you'd want to change the line that hdhd mentioned.

 

the addins.xml will open in a web browser if you double click it. So what you want to do is right click (or hold shift key, + right click) and chose open with. then use notepad, word, any text editor. Notepad is good tho because it has a search function. So you could do a search for UID and then just change the line to the DAO_PRC_EP1 that hdhd told you about.

 

You should check out his files too. Because once you have it made compatible, it may be on the list of mods that he's got an addin script for. Which means that if you want more than one of them, you can use his script with the console to add more of them to the game.

 

oooooo post 1234! all consecutive numbers! LOL

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