Avenger20A Posted April 29, 2010 Share Posted April 29, 2010 I've been trying to make some animating static objects using 3d max 9 and keep having problems. The model is animated with bones and the animation works fine in max but when I export to oblivion I get errors [the usual bone accum node junk{I don't know enough yet to get rid of that error when using multiple bones though I've heard that they can be added in nifscope}] anyway when I add the model and play oblivion I noticed that the model had been rotated by 90 degrees and rather than pointing foward it was pointed up also the animation was playing wacky. So I went and opened the file with nifscope and discovered that the mesh had been rotated by 90 degrees but not the bones which were playing the animation fine. I don't know what happened. Does anyone know how to fix this? Link to comment Share on other sites More sharing options...
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