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Re write skeleton?


Gunti

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Hi I am new to the forums but I am having a bit of trouble could someone help me I have downloaded the Black Knight Amour Mod and the the installation instructions say "Extract the files in the data folder in the .rar to your data folder (re-write the skeleton)" what does re write skeleton mean plz help
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Hi I am new to the forums but I am having a bit of trouble could someone help me I have downloaded the Black Knight Amour Mod and the the installation instructions say "Extract the files in the data folder in the .rar to your data folder (re-write the skeleton)" what does re write skeleton mean plz help

 

Do you have a link to the mod because when I entered the name you supplied into the Tesnexus search engine, I only got the Knights of Order Black Retexture mod

 

Anyway, it sounds like the mod supplies a skeleton with the armour. What this means is a skeleton mesh for the player and NPC's which the animations use in game. You can't see it and it's nothing to do with the undead creature skeleton.

 

Check in the mod files meshes folders and see if there's a file called skeleton.nif. If there is just overwrite the current one the same as the rest of the mod.

 

Without a link to the actual mod though I can't tell you any more.

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Sure here is the link Black Knight Armour Thank you for your help

 

That link is wrong by the way, but I eventually found it. You have http:// twice in the address. The link should be:

http://www.tesnexus.com/downloads/file.php?id=30371

I searched Black Knight before and this one didn't come up for some reason. Oh, well, not too worry.

 

The file is too big for me to download. I probably would if it was something I'd use but anyway, since the cape is animated it's as I said in my previous post. There should be a skeleton.nif file in the meshes folder, it should be like this:

meshes\characters\_male\skeleton.nif

 

If it's not in that path and is added as an extra in a separate folder, you just need to place it as I've said above.

 

Allow it to overwrite if you have a meshes folder from other mods, otherwise just install as any other mod. The skeleton allows for movement in the cape and won't affect anything else.

The default skeleton is in the Oblivion -Meshes.bsa so you won't have it in your data\meshes directory unless you've installed other mods that add NPC's, some custom races and a few armour or clothing mods that require it.

 

Just to note the armour mod is dependent on another animation mod according to the description, so you will have to download it as well.

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