Shiloh868686 Posted August 10, 2014 Share Posted August 10, 2014 (edited) Hi everyone, I'm making an update to my crafting mod. However, for some reason, it's crashing every time I try to save my .esp. It saves fine with other .esps, just not the one I actually want to edit. What's going on that causes the GECK to crash when I save that specific .esp? How do I solve/work around this problem? You can find my WIP .esp in the attached archive, if that helps. EDIT: If you download it, let me know if saving crashes the GECK for you. If it does, it might have something to do with the file. Edited August 11, 2014 by Shiloh868686 Link to comment Share on other sites More sharing options...
Shiloh868686 Posted August 17, 2014 Author Share Posted August 17, 2014 Does anyone know what could be going wrong? Link to comment Share on other sites More sharing options...
luthienanarion Posted August 17, 2014 Share Posted August 17, 2014 It crashes the GECK for me too, so I fired up FNVEdit to take a look around and fixed a few errors in your recipes: * The Chinese Stealth Armor recipe [0A004AAF] had one of its outputs set to the ARMA version of the helmet [0016126A. I changed this to the separate helmet ARMO [15FD5D]. * The De-Radiate NCR Dogtags recipe [0A00B714] had no category or subcategory. I set them to WorkbenchRecipes [0013B2C1] and MiscSubRecipes [0013E11B]. * The Abraxo Cleaner recipe [0A00B71A] had no category or subcategory. I set them to WorkbenchRecipes [0013B2C1] and MiscSubRecipes [0013E11B]. * The Service Rifle recipe [0A0056B9] had both one if its ingredients and one of its outputs set to an unresolvable FormID. I'm assuming that it was a tool item that you since deleted, so I set them both to your Weapon Toolkit [0A110DA]. Your plugin loads and saves just fine in the GECK after making these changes: http://www.mediafire.com/download/91f8p86qggd41tc/Fallout_New_Vegas-_Crafting_Improved.esp Link to comment Share on other sites More sharing options...
Shiloh868686 Posted August 18, 2014 Author Share Posted August 18, 2014 It crashes the GECK for me too, so I fired up FNVEdit to take a look around and fixed a few errors in your recipes: * The Chinese Stealth Armor recipe [0A004AAF] had one of its outputs set to the ARMA version of the helmet [0016126A. I changed this to the separate helmet ARMO [15FD5D].* The De-Radiate NCR Dogtags recipe [0A00B714] had no category or subcategory. I set them to WorkbenchRecipes [0013B2C1] and MiscSubRecipes [0013E11B].* The Abraxo Cleaner recipe [0A00B71A] had no category or subcategory. I set them to WorkbenchRecipes [0013B2C1] and MiscSubRecipes [0013E11B].* The Service Rifle recipe [0A0056B9] had both one if its ingredients and one of its outputs set to an unresolvable FormID. I'm assuming that it was a tool item that you since deleted, so I set them both to your Weapon Toolkit [0A110DA]. Your plugin loads and saves just fine in the GECK after making these changes: http://www.mediafire.com/download/91f8p86qggd41tc/Fallout_New_Vegas-_Crafting_Improved.esp THANK YOU SO MUCH!!! You just saved me from a LOT of work and frustration... Link to comment Share on other sites More sharing options...
luthienanarion Posted August 19, 2014 Share Posted August 19, 2014 I'm glad to be of help. Link to comment Share on other sites More sharing options...
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