thePhilanthropy Posted May 21, 2010 Share Posted May 21, 2010 there you go: download Link to comment Share on other sites More sharing options...
kraxyk Posted May 21, 2010 Author Share Posted May 21, 2010 there you go: download wow that looks awesome. Grant it, some parts need to be touched up and fixed for the future but wow. Thank you so much. Now if I may ask. What did you do with my nif to make it work? Just so I know for future attempts... Link to comment Share on other sites More sharing options...
thePhilanthropy Posted May 21, 2010 Share Posted May 21, 2010 here's how I did it in 3ds Max:1. import skeleton2. import nif3. delete useless copies (just one mesh left)4. deform the mesh to fit the skeleton5. resetXForm on the mesh6. add Skin Modifier to the mesh7. add bones to the Skin Modifier8. weight-paint/blend the weights until the mesh deforms OK (when rotating bones)9. export the mesh as nif10. open the nif in nifskope and fix materials, textures, names, etc...11. save the procedure should be basically the same for blender. Link to comment Share on other sites More sharing options...
kraxyk Posted May 21, 2010 Author Share Posted May 21, 2010 here's how I did it in 3ds Max:1. import skeleton2. import nif3. delete useless copies (just one mesh left)4. deform the mesh to fit the skeleton5. resetXForm on the mesh6. add Skin Modifier to the mesh7. add bones to the Skin Modifier8. weight-paint/blend the weights until the mesh deforms OK (when rotating bones)9. export the mesh as nif10. open the nif in nifskope and fix materials, textures, names, etc...11. save the procedure should be basically the same for blender. ok well hopefully it will work Link to comment Share on other sites More sharing options...
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