Jump to content

problem with trees


Eternium

Recommended Posts

I am working on my first mod, and after deleting a tree or repositioning it something still remains where it once was. something like a real low resolution tree, very flat. i will now go ingame and get some screens and put them up.

 

searched but came up with nothing. thanks for your help

 

edit: there, you see those trees next to the good quality ones? the flat, dark, low res trees. and it cannot be selected, in geck i don't see them, i only see them ingame, and i can't even click them in console. i am using Neil fallout3 texture pack, so it does change the tree texture also, thats what you see in those screens, those real high quality lifelike trees

http://i12.photobucket.com/albums/a219/Eternium/geck.jpg

http://i12.photobucket.com/albums/a219/Eternium/geck2.jpg

http://i12.photobucket.com/albums/a219/Eternium/geck3.jpg

Link to comment
Share on other sites

Those are tree LOD images. Normally they are only visible at a long distance from your character. They are low resolution images of trees that give the illusion of great wooded vistas while using less memory. They are paired with hi rez tree images. The low rez images fade to transparent at a certain range and the hi rez images fade in, at about the time when your character gets close enough to see the difference.

 

If you have moved a tree then the LOD has lost part of the mechanism that tells it when to enable and disable, so it stays visible all of the time. You can generate new tree LOD with the GECK. That will reconnect lo rez and hi rez for trees that have been moved, but it won't help trees that have been deleted.

 

There is no object left for the LOD to link up with, so it remains visible always. It has no collision geometry. so your character can walk right through it. They can hang in mid air if you have lowered the land from where they once were. I call them ghost trees. You should not delete trees or other vanilla objects because of things like this.

 

You may need to undelete trees in order to get rid of the ghost trees. That is often easier than starting over. FO3Edit can help you do that, if I remember correctly.

Link to comment
Share on other sites

Thank you for your reply. Well I found someone with the same issue and read his thread. Basically Right click the cell/edit and check "Hand Changed" that fixed the problem with a different character of mine, but the character I used for testing before still sees those "ghost trees". So I'm guessing it'll be fine for people when I upload it.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...