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HUGE Idea post about Ammo, Small Guns, FWE, -- a possible major modmod


Gavinfoxx

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  • 4 weeks later...

Trying to standardize all the small guns... what do you all think of this?

 

A fast firing 1h weapon gets, in the editor, 6 shots per second

a slow firing 1h weapon (revolver usually) gets, in the editor, 3 shots a second.

a slow firing 2h weapon gets maybe 1 shot a second.

 

Silenced versions are -2 from nonsilenced equivalent

uniques are +1 to +2 from their equivalent

 

Yes this does mean the Callahan's Revolver does 39 damage a shot, Lincoln's Repeater does 42 damage a shot, Ol' Painless does 52 damage a shot, and Victory Rifle does 57 damage a shot!

 

 

9mm (=10mm)

20 damage/shot automatic (9mm smg) has a silenced version

+4 fast firing 1h weapon (9mm pistol) 24/shot has a silenced version

+5 slow firing 1h weapon (9mm revolver) 29/shot

+6 slow firing 2h weapon (9mm Marlin carbine, maybe pipe rifle) 35/shot

I think a 9mm Marlin Carbine should probably replace the basic "hunting rifle" as the rifle you go up against early game...

 

 

.45 (=.44)

22 damage/shot auto (.45 smg of some sort) has a silenced version

+5 fast firing 1h weapon (m1911 pistol) 27/shot has a silenced version

+6 slow firing 1h weapon (revovler or chinese pistol) 33/shot

+7 slow firing 2h weapon (lever action rifle probably, I would make it much more common and remove that "adds extra damage to player" thing) 40/shot

 

5.7mm (=5mm)

24 damage auto (P90, g11, 'common' pdw's) has a silenced version

+6 fast firing 1h weapon (fn 5-7, maybe needler for silenced) 30/shot has a silenced version

+7 slow firing 1h weapon (scoped, custom long range revolvers, maybe only uniques? or put the .223 here somehow? or the 14mm, with appropriate name changes? This should be the highest end "find it in a pistol" caliber.. and probably the only longer range one too! This ammo should only be 'common' getting it from outcast quest or the pitt...

+8 slow firing 2h weapon (xl70e3, which edits great into a sniper rifle) 45/shot

 

5.56mm

26 damage/shot auto (assault rifles)

+7 fast firing 1h weapon (does not exist) 33/shot

+8 slow firing 1h weapon (does not exist) 41/shot << I don't like the fact that a .223 blade runner style revolver exists, it TOTALLY obsoletes pretty much all other pistols

+9 slow firing 2h weapon hunting rifle (this might need to be made less common... it's spot replaced by the Camp Carbine, if anyone has made one!) 50 damage/shot

 

7.62

28 damage/shot auto (battle rifles)

+8 fast firing 1h weapon (does not exist) 36/shot

+9 slow firing 1h weapon (does not exist) 45/shot

+10 slow firing 2h weapon (sniper rifle) 55 damage/shot

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  • 1 month later...

For my future reference, using the graphics and such from FWE, and ammo types from default...

 

auto10mm = 10mm smg

auto10mm u+1 = steel 10mm smg

ff1h10mm = n99

ff1h10mm u+1 = steel n99

ff1h10mm u+2 = butches n99

ff1h10mm sil = silenced n99

ff1h10mm sil u+1 = steel silenced n99

sf1h10mm = .32 pistol (rename this)

sf1h10mm u+1 = wild bill

sf1h10mm u+2 = law dog

sf2h10mm = pipe rifle (would prefer a Marlin Carbine here... make that EXTREMELY EXTREMELY common... basically replace hunting rifles with 10mm marlin carbines. sigh.)

sf2h10mm+1 = klamath calamity (unique pipe rifle) << put this somewhere? Again, I'd prefer a unique Marlin Carbine...

sf2h10mm sil silenced pipe rifle (again, would prefer a Silenced Marlin Carbine here...)

sf2h10mm sil+1 = some kind of unique silenced pipe rifle, but, again, I'd prefer a marlin carbine...

 

make 44 ammo MUCH more common and cheaper and slightly less weighty...

 

auto44 = grease gun, tommy gun

ff1h44 = chinese pistol

ff1h44 u+1 = dragoon chinese pistol

ff1h44 u+2 = zhu-rong pistol

sf1h44 = magnum revolver (unscoped)

sf1h44 u+1 = paulson's revolver

sf1h44 u+2 = werner's revolver

sf2h44 = lever action rifle

sf2h44 u+1 = backwater rifle

sf2h44 u+2 = lincoln's repeater

WOULD LIKE:

sf2h44 sil = replica de lisle carbine (siiighhh... oh well...)

sf2h44 sil u+1 = de lisle carbine (siiigh, oh well)

 

auto5mm = p90

auto5mm u+1 = hk g11

auto5mm u+2 = colonal autumn's pistol (rename this slightly, maybe?)

auto5mm sil = infiltrator

auto5mm sil u+1 = sydney's smg (rename), perforator

auto5mm sil u+2 = hk g11e

ff1h5mm = desert eagle (rename)

ff1h5mm sil = needler pistol

ff1h5mm sil+1 = some unique needler pistol (not sure what to call this, maybe put it in Talon Company HQ?)

sf1h5mm = 223 revolver (rename)

sf1h5mm u+1 = blackhawk

sf1h5mm u+2 = callahan's (maybe rename?)

sf2h5mm = xl70e3

sf2h5mm+1 = some unique xl70e3, maybe in Talon Company hands

 

auto556 = assault rifle

auto556u+1 = steel assault rifle

auto556u+2 = wanda

sf1h556mm = 14mm pistol (rename, this is actually physically bigger than the .223 model, that's why I put it here), maybe very low durability? blackhawk should probably be 'better' in fairly profound ways... and callahan's should DEFINITELY be better in many ways, considering what you have to do to get it!... or this could simply be removed, and I would be 100% happy with that)

sf2h556mm = hunting rifle

sf2h556mm+1 = ol painless, remove silenced

 

auto308 = chinese assault rifle (rename to battle rifle), FN FAL

auto308 u+1 = chinese dragoon assault rifle (rename to battle rifle)

auto308 u+2 = xuanlong (rename to battle rifle, get rid of silenced)

sf2h308 = sniper rifle

sf2h308 u+1 = victory rifle, get rid of silenced, give it tons of bonuses. make it the ultimate non energy sniper rifle, bar none

 

A fast firing 1h weapon gets, in the editor, 6 shots per second

a slow firing 1h weapon (revolver usually) gets, in the editor, 3 shots a second.

a slow firing 2h weapon gets maybe 1 shot a second.

 

Silenced versions are -2 from nonsilenced equivalent

Uniques are +1 to +2 from their equivalent

 

This is mostly for myself, but I'll take people's thoughts!

Edited by Gavinfoxx
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