JDGameArt Posted April 30, 2010 Share Posted April 30, 2010 Hi I'm working on an alternitive legs mesh for the FB - Dark Crusader mod. I imported a belt from another mesh. Everything works in game and looks good. The problem is the belt is anamated with the body movement, It bends and twists like skin, or a rubber band. How do I change it so its stays static, or maybe just moves slightly? Thanks,Justin Link to comment Share on other sites More sharing options...
RebelOConner Posted April 30, 2010 Share Posted April 30, 2010 Hi I'm working on an alternitive legs mesh for the FB - Dark Crusader mod. I imported a belt from another mesh. Everything works in game and looks good. The problem is the belt is anamated with the body movement, It bends and twists like skin, or a rubber band. How do I change it so its stays static, or maybe just moves slightly? Thanks,Justini'm afraid nifskope is not enough to do that, you need a 3D program( blender, 3Dmax, bryce ...) to copy weight from the body to the belt. Link to comment Share on other sites More sharing options...
JDGameArt Posted April 30, 2010 Author Share Posted April 30, 2010 Hi I'm working on an alternitive legs mesh for the FB - Dark Crusader mod. I imported a belt from another mesh. Everything works in game and looks good. The problem is the belt is anamated with the body movement, It bends and twists like skin, or a rubber band. How do I change it so its stays static, or maybe just moves slightly? Thanks,Justini'm afraid nifskope is not enough to do that, you need a 3D program( blender, 3Dmax, bryce ...) to copy weight from the body to the belt. Ahh thats why... Spent hours looking for a way around it in NifScope. Thx for the tip Rebel. Link to comment Share on other sites More sharing options...
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