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NifScope Question...


JDGameArt

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Hi I'm working on an alternitive legs mesh for the FB - Dark Crusader mod.

 

I imported a belt from another mesh. Everything works in game and looks good. The problem is the belt is anamated with the body movement, It bends and twists like skin, or a rubber band. How do I change it so its stays static, or maybe just moves slightly?

 

Thanks,

Justin

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Hi I'm working on an alternitive legs mesh for the FB - Dark Crusader mod.

 

I imported a belt from another mesh. Everything works in game and looks good. The problem is the belt is anamated with the body movement, It bends and twists like skin, or a rubber band. How do I change it so its stays static, or maybe just moves slightly?

 

Thanks,

Justin

i'm afraid nifskope is not enough to do that, you need a 3D program( blender, 3Dmax, bryce ...) to copy weight from the body to the belt.

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Hi I'm working on an alternitive legs mesh for the FB - Dark Crusader mod.

 

I imported a belt from another mesh. Everything works in game and looks good. The problem is the belt is anamated with the body movement, It bends and twists like skin, or a rubber band. How do I change it so its stays static, or maybe just moves slightly?

 

Thanks,

Justin

i'm afraid nifskope is not enough to do that, you need a 3D program( blender, 3Dmax, bryce ...) to copy weight from the body to the belt.

 

 

Ahh thats why... Spent hours looking for a way around it in NifScope.

 

Thx for the tip Rebel.

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