Cutterboy Posted April 30, 2010 Share Posted April 30, 2010 Hello Folks, I´m using JBtextures HD v2.1 VHIGH and I must say that this textures look really excellent. But where light is there is also shadow. This textures are working very well without stuttering in most cases, but there is a troublesome exception: I have noticed some graphic errors on the marketplace in Denerim. It looks like a kind of "clipping" with strange textures on NPC´s and several objects when I am moving around them. It can be aptly described as colored and changing "multi-texture". Further I have a problem with the Denerim savegames. It´s not possible to load it before I have started a non-denerim savegame. I have tried my luck with the lower resolution textures, but the problem appears here too. Unfortunately, I have received from the author reative24 still no answer how to solve the problem. My Computer is a powerful machine - Vista 64 bit, Intel Quad Core 2Xtreme 3GHz, 2x NVIDIA GTX 285 in SLI-mode, 8 GB RAM, Virtual Memory 8490 MB - and I do not think that it cannot handle this textures. Perhaps it might be important: I´m using the latest versions of DAModder v2.2.7 and DAO-Modmanager v1.9d. I have also installed the latest NVIDIA driver v197.45. Ok, this annoying problem is not new and well known. It has often been discussed, but perhaps there is already a technical solution for it. Maybe someone can help me to solve it. Many thanks in advance. Greetings Bruno :smile: Link to comment Share on other sites More sharing options...
DarkeWolf Posted April 30, 2010 Share Posted April 30, 2010 Denerim is an issue for a lot of people, even without a mod that affects it. But even moreso for those that do.Same problem as what you are describing. The clothes shifting around in appearance, and not looking like they are supposed to. Same with Orzammar.Both of them being "high load" areas, and usually areas where a large savegame file has been loaded up as well. Both of which strain a system because of the memory leak in the game. This is just an opinion, but I believe it to be a game issue, not a mod issue. Something the game designers didnt do right, or should have done better. Edit- oh... just from a tech standpoint, your virtual mem is set too low. For optimal performance, your virtual mem should be set for no less than 1.5% of your Ram. Preferably 2x the amount of ram you have, on a seperate partition if possible. If going for the 2x, your minimum use should be 9920 and your maximum should be 9920. that way it will never use less, nor more.http://www.google.com/search?hl=en&source=hp&q=set+virtual+memory&aq=f&oq=&aqi=g10Otherwise...very nice system, I'm jealous :tongue: Link to comment Share on other sites More sharing options...
Cutterboy Posted May 1, 2010 Author Share Posted May 1, 2010 Denerim is an issue for a lot of people, even without a mod that affects it. But even moreso for those that do.Same problem as what you are describing. The clothes shifting around in appearance, and not looking like they are supposed to. Same with Orzammar.Both of them being "high load" areas, and usually areas where a large savegame file has been loaded up as well. Both of which strain a system because of the memory leak in the game. This is just an opinion, but I believe it to be a game issue, not a mod issue. Something the game designers didnt do right, or should have done better. Edit- oh... just from a tech standpoint, your virtual mem is set too low. For optimal performance, your virtual mem should be set for no less than 1.5% of your Ram. Preferably 2x the amount of ram you have, on a seperate partition if possible. If going for the 2x, your minimum use should be 9920 and your maximum should be 9920. that way it will never use less, nor more.http://www.google.com/search?hl=en&source=hp&q=set+virtual+memory&aq=f&oq=&aqi=g10Otherwise...very nice system, I'm jealous :tongue: Hello, :woot: thank you very much for your answer. It may be that my virtual memory is too low. I must admit that I have not yet thought about it. Will it solve the problem with Denerim and Orzammar? Some people have claimed that the problem is in direct connexion with VHIGH Cart & Wagons. This can be excluded with certainty, because I have tested it thoroughly. At the moment I'm still in Dresden, but once I'm back home I will follow your council and will change my virtual memory. Further I will test each update for JBtextures individually. I will let you know the result. Well, I hope that EA will fix the memory leak with a new patch. That would be very helpful. My best regards Bruno Link to comment Share on other sites More sharing options...
DarkeWolf Posted May 1, 2010 Share Posted May 1, 2010 Heyas :biggrin: No problem. Ummm... I dont think that it will go very far to hit the issue that you're having in denerim. As I said, I believe thats an issue with the game itself that is just now starting to affect You as well.I'm sorry about that. I didnt mean to mislead you, or have you think that resetting your viritual memory would probably fix this for ya. I just noticed that you had a really, really nice machine, and that it had a setting that needed to be updated to help maximize it's performance. Hrm, yeah, we were saying the same thing about patch 1.03, and that didnt turn out very well. broke more than it fixed :sad: Twould indeed tho, be very, very helpful if they did! One thing that you can try to help cut that down tho, is to cut down on as many of your running processes as possible, when you're gaming. Go into program manager (hit ctrl + alt + del (delete) ) keys on your keyboard all at the same time. chose start task manager. go to the Processes tab.look thru that list. If you see anything that you recognize in that list that is nonessential, click on it, then click end process.That will cut down on the memory and other resources that your computer is using when you're playing this hungry hog game. Some in particular that can suck down a lot of memory are antivirus and firewall. Tho, if you can shut those down (some won't let you) then DONT do that while you have an internet connection running. Its not worth it to leave your computer unprotected. Some more are windows services. Tho unless you know which one does what, its not suggested to shut those down. Scanner/printer software, stuff like update schedules, stuff like kodak software, quicktime, stuff like that, is all safe to shut down. Well, I hate to prove them wrong... and while I'm not saying that it's not a possibility.... its not necessarily the only cause. As I said, I dont run that mod, and i have that issue constantly. I dont have any mods that change the textures which are being affected in those two towns.It IS possible that this mod, along with maybe some others that your running, and along with the memory leak, are finally taxing that awesome machine to the point where it's starting to "moan and groan" about the load. Couple other things you can do to try to help lighten that load are to maintenance your PC. Get rid of any "trash files" such as your recycle bin, clearing out your temp files, clearing out your caches, etc, and then cleaning out your registry. (tho I strongly recommend making a backup of your registry, and makiing a system restore point before doing so!!! ) You can google both of those to find out how to do it. "back up windows registry" and "how to create a system restore point" are both good search criteria.I personally use WinOptimizer Pro for these tasks, however, CCleaner (google it, its a free app) is a good alternative. Tho I dont know if it has the option to create a restore point in case you accidentally delete system stuff that needs to be recovered.I'd also recommend defragging your hard drive(s) that the game and documents folder are on. You'd be surprised how much data we throw into that override folder, so defragging it definitely helps cut down on search time used by your hdd. defraggler (made by the same folks who made CCleaner) is a really good app for doing this. its definitely faster than windows defrag is.I will warn you there tho. If you havent ever defragged your hdd, or havent done so in a long time.... it's going to take a while. I'd set it to do that before you go to bed, and sleep on it while it does it's thing.Defragging can cut hdd defragmentation down to about 10-18% defragmentation. The rest of it is windows stuff that is supposed to be at certain locations on the drive, and most defraggers wont touch it. I hope you can get it tracked down and get it fixed. But this is some things you might try to help cut down the load :wink: Link to comment Share on other sites More sharing options...
VGfallout Posted May 2, 2010 Share Posted May 2, 2010 ohhh yeah lets talk textures i can say dwolf appears to have a solid grasp on the performance inhibiting/boosting aspects of hardware/operating system and it felt weird not having the urge to chime in when these subjects sprout up, i usually stear clear away cause informing or giving feedback often is received as an act of war for some reason...yes absolutely..sys startup/backround services/resources/memory conservation/file fragmentation are essential key in overall decent performance, or the ability to stand a biiiit more loadage that might just save you from a few premature memory allocation limitation related crashes.....and i swear dude since i started using the editor 2 or so weeks ago...i cant seem to defrag enough...feels like even launching the sandbox seems to fragment.....something, somewhere, i think the override folder fragments itself just for fun even if you dont touch it, ive defragged 3-4 times in a single win-session, eaaasily possible denerim save-load crashing solution (...save-load crashing? lol) simply remove the texture overrides if you save within denerim and load your game as normal, then save some outside of denerim, or at least MARKET district, then put em back in on a 2GB XP installation the minute my system mem goes above 1.1ishGB/pagefile 1.6ishGB it crashes about 3/4 through load, try to save outside den note my friend that any INDOOR saves within MARKET area WILL crash as well, resources seem shared for smooth/speedy in/out transition i assume. you can travel to and from den regularly with no issues if the core resources have alraedy been loaded/cached, but loading a save game in that area on a fresh client launch/restarting exe will take a merciless dump on ya what i did was separate textures into different directories in my override --i dont know what this has to do with anything, i come in peace though-- there were two major texture overhaul mods, one which uses 4096 res textures and the other which kept original size but seemed to have polished the originals - quite effectively i might add for a much more noticable difference regarding WORLD textures in comparison with super-sizeds after obsessively testing both i found combining the two of these texture overhauls, carefully and properly is not only a possibility but quite a rewarding one as well...will post some screens at the end i found that the super High res ones (file name dao hires.7z.001, etc) indeed make Clothing, Armor and Weapons shine beautifully, but the world textures (except for caves, dwarven floors and certain foilage 2d-like texts) didnt provide enough of an enhancement to make a big deal out of trashing the other one....regular size files named part_1-126.7z, etc did one hell of a job for the world textures and special effects, although blood was way to cherry red and had to be desaturated a bit, but the water...certain grasses, i think sky as well etc are indeed more noticeable than the expensive ones which actually dont mess with many witnessable visuals...i didnt notice how much of a difference with small pack until i removed them, what a crafty individual that person is, i salute that guy - damn i need to endorse - reminder the weird morphing of the bodies i assumed was custom armor replacements reverting to the original LOD files...but i cant confirm that, i only thought such cause the half life 2 engine forced me to create about 40 of them for a project and had very similar effects, especially if the custom body/armor may (or may not?) use custom bone/skeleton slighty or substantially different from original meshe's bone struct., then switches entirely different skeletal structure when LOD activates...and that isnt healthy no matter how ya look at it, but again who knows, i had a feeling i wasnt alone on that so use the super expensive armor, weapon and clothing textures, and use the regular enhanced world andspecial effect ones for ..the world and special effect effects (-4 cunning penalty, i know) i have 5 main directories for texture separation/management armor - noble clothing, commons, heavies and stock outfit replacements textures/mesh only creatures - same dealeffects - all the fx_ as well as other very distinguishable fx files from the..less expensive one can be keepers, i had to desaturated the blood effects though they were way too cherry redweapons - take them all from super expensive, definitelyworld - take the lesser expensive ones except for wood materials for floor/crates, and the tree bushes (i swore i already typed this a few minutes ago -5 approval from the reader but thats life) so recap if u end up choosign to waste countless hours of your life separating them - ARMOR folder in particular (close to 700mb), you can load denerim successfully without sacrificing everything else, i dont know why that is useful aside from quick access or problem texture isolation.. but thats how i do it, anything that lessens load by at least 500mb or so of required map resources on XP seems to do the trick Den crashin - just move textures to desktop, load game as normal, good to goAnd for a refreshing new overall look, take the weaponry/items/creature from expensive and mix em with the standard retex this feels like one of those moments where you have gone so deep into something you forget its initial purpose leliana using my favorite morph (search 'pretty dragon age' i think....has some excellent couslands, anora, leliana who it turns into this drop dead i will-kill-for-you gorgeous creature & makes wynne into a total knockout!!! and this armor mod called "a little leg skin" or "a little skin on the leg." ..i dont know man something about fried chicken legs just search it, replaces fem medium armors friendly for children udner the age of 12 http:// i call this one..air-warden, yes i jsut made that up (-6 cunning) clash of the... frightened..s..no i havent seen it and yes i will stop with the titles (-8 cunning) cutscene from the deep roads, its great to see games finally starting to look so nice i dont mind a plump ass on a woman, but when i applied the silverite tint on this custom clohing mesh which i have no clue where it came from but that marge simpson lady wears in IA (lelianas mission) it suddenly makes the female behind lash out in fury.,.thats a big ass dude...thats like...dr phil big hahahahhah dont laugh cause its not funny the high dragon landing while-high, i can never stop focusing on how cool the teeth look, shrugs even more from the deep-r cutscenes, but honestly they look happy here, especially pee wee herman smiling in the back, a hurlock doesnt even look as bad as he's made out to be, its like the homeless dude down the street dumpster diving, and the genlock looks as if he's been struck by cupid after his dream prom date says yes, pretty goofy shchmit here now this one..is just classic and shall not be mocked........ ... ..until you look at sten's eyes in the backround and feel unexplainable but sudden pity for him, as if he just got done crying after watching forest gump.., cmon sten you ruined my screenshot, ya bastrd (my 2nd favorite character love sten before he's Too friendly) nothing a strangely placed torso/pelvis shot 3 seconds later cant fix, , and by fixing i mean making it even worse, damn you sten, morrigans mage outfit would have been nice in either shot there my secret is out, i love dark spawn greatswords and the spirit weapon fx, the only one i cancel is electricity, cause of the low amount of frames and prehistoric sega master system quality its made of, the flames at least appear rapidly on an X axis, the electicity effect is embarrassing... 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Cutterboy Posted May 3, 2010 Author Share Posted May 3, 2010 ohhh yeah lets talk textures i can say dwolf appears to have a solid grasp on the performance inhibiting/boosting aspects of hardware/operating system and it felt weird not having the urge to chime in when these subjects sprout up, i usually stear clear away cause informing or giving feedback often is received as an act of war for some reason...yes absolutely..sys startup/backround services/resources/memory conservation/file fragmentation are essential key in overall decent performance, or the ability to stand a biiiit more loadage that might just save you from a few premature memory allocation limitation related crashes.....and i swear dude since i started using the editor 2 or so weeks ago...i cant seem to defrag enough...feels like even launching the sandbox seems to fragment.....something, somewhere, i think the override folder fragments itself just for fun even if you dont touch it, ive defragged 3-4 times in a single win-session, eaaasily possible denerim save-load crashing solution (...save-load crashing? lol) simply remove the texture overrides if you save within denerim and load your game as normal, then save some outside of denerim, or at least MARKET district, then put em back in on a 2GB XP installation the minute my system mem goes above 1.1ishGB/pagefile 1.6ishGB it crashes about 3/4 through load, try to save outside den note my friend that any INDOOR saves within MARKET area WILL crash as well, resources seem shared for smooth/speedy in/out transition i assume. you can travel to and from den regularly with no issues if the core resources have alraedy been loaded/cached, but loading a save game in that area on a fresh client launch/restarting exe will take a merciless dump on ya what i did was separate textures into different directories in my override --i dont know what this has to do with anything, i come in peace though-- there were two major texture overhaul mods, one which uses 4096 res textures and the other which kept original size but seemed to have polished the originals - quite effectively i might add for a much more noticable difference regarding WORLD textures in comparison with super-sizeds after obsessively testing both i found combining the two of these texture overhauls, carefully and properly is not only a possibility but quite a rewarding one as well...will post some screens at the end i found that the super High res ones (file name dao hires.7z.001, etc) indeed make Clothing, Armor and Weapons shine beautifully, but the world textures (except for caves, dwarven floors and certain foilage 2d-like texts) didnt provide enough of an enhancement to make a big deal out of trashing the other one....regular size files named part_1-126.7z, etc did one hell of a job for the world textures and special effects, although blood was way to cherry red and had to be desaturated a bit, but the water...certain grasses, i think sky as well etc are indeed more noticeable than the expensive ones which actually dont mess with many witnessable visuals...i didnt notice how much of a difference with small pack until i removed them, what a crafty individual that person is, i salute that guy - damn i need to endorse - reminder the weird morphing of the bodies i assumed was custom armor replacements reverting to the original LOD files...but i cant confirm that, i only thought such cause the half life 2 engine forced me to create about 40 of them for a project and had very similar effects, especially if the custom body/armor may (or may not?) use custom bone/skeleton slighty or substantially different from original meshe's bone struct., then switches entirely different skeletal structure when LOD activates...and that isnt healthy no matter how ya look at it, but again who knows, i had a feeling i wasnt alone on that so use the super expensive armor, weapon and clothing textures, and use the regular enhanced world andspecial effect ones for ..the world and special effect effects (-4 cunning penalty, i know) i have 5 main directories for texture separation/management armor - noble clothing, commons, heavies and stock outfit replacements textures/mesh only creatures - same dealeffects - all the fx_ as well as other very distinguishable fx files from the..less expensive one can be keepers, i had to desaturated the blood effects though they were way too cherry redweapons - take them all from super expensive, definitelyworld - take the lesser expensive ones except for wood materials for floor/crates, and the tree bushes (i swore i already typed this a few minutes ago -5 approval from the reader but thats life) so recap if u end up choosign to waste countless hours of your life separating them - ARMOR folder in particular (close to 700mb), you can load denerim successfully without sacrificing everything else, i dont know why that is useful aside from quick access or problem texture isolation.. but thats how i do it, anything that lessens load by at least 500mb or so of required map resources on XP seems to do the trick Den crashin - just move textures to desktop, load game as normal, good to goAnd for a refreshing new overall look, take the weaponry/items/creature from expensive and mix em with the standard retex this feels like one of those moments where you have gone so deep into something you forget its initial purpose leliana using my favorite morph (search 'pretty dragon age' i think....has some excellent couslands, anora, leliana who it turns into this drop dead i will-kill-for-you gorgeous creature & makes wynne into a total knockout!!! and this armor mod called "a little leg skin" or "a little skin on the leg." ..i dont know man something about fried chicken legs just search it, replaces fem medium armors friendly for children udner the age of 12 http:// i call this one..air-warden, yes i jsut made that up (-6 cunning) clash of the... frightened..s..no i havent seen it and yes i will stop with the titles (-8 cunning) cutscene from the deep roads, its great to see games finally starting to look so nice i dont mind a plump ass on a woman, but when i applied the silverite tint on this custom clohing mesh which i have no clue where it came from but that marge simpson lady wears in IA (lelianas mission) it suddenly makes the female behind lash out in fury.,.thats a big ass dude...thats like...dr phil big hahahahhah dont laugh cause its not funny the high dragon landing while-high, i can never stop focusing on how cool the teeth look, shrugs even more from the deep-r cutscenes, but honestly they look happy here, especially pee wee herman smiling in the back, a hurlock doesnt even look as bad as he's made out to be, its like the homeless dude down the street dumpster diving, and the genlock looks as if he's been struck by cupid after his dream prom date says yes, pretty goofy shchmit here now this one..is just classic and shall not be mocked........ ... ..until you look at sten's eyes in the backround and feel unexplainable but sudden pity for him, as if he just got done crying after watching forest gump.., cmon sten you ruined my screenshot, ya bastrd (my 2nd favorite character love sten before he's Too friendly) nothing a strangely placed torso/pelvis shot 3 seconds later cant fix, , and by fixing i mean making it even worse, damn you sten, morrigans mage outfit would have been nice in either shot there my secret is out, i love dark spawn greatswords and the spirit weapon fx, the only one i cancel is electricity, cause of the low amount of frames and prehistoric sega master system quality its made of, the flames at least appear rapidly on an X axis, the electicity effect is embarrassing... Hello, Wow! That´s a lot of information for an old dummy like me. Thank you very much! I will check it out and let you know what happens. :yes: Greetings Bruno Link to comment Share on other sites More sharing options...
Cutterboy Posted May 3, 2010 Author Share Posted May 3, 2010 Heyas :biggrin: No problem. Ummm... I dont think that it will go very far to hit the issue that you're having in denerim. As I said, I believe thats an issue with the game itself that is just now starting to affect You as well.I'm sorry about that. I didnt mean to mislead you, or have you think that resetting your viritual memory would probably fix this for ya. I just noticed that you had a really, really nice machine, and that it had a setting that needed to be updated to help maximize it's performance. Hrm, yeah, we were saying the same thing about patch 1.03, and that didnt turn out very well. broke more than it fixed :sad: Twould indeed tho, be very, very helpful if they did! One thing that you can try to help cut that down tho, is to cut down on as many of your running processes as possible, when you're gaming. Go into program manager (hit ctrl + alt + del (delete) ) keys on your keyboard all at the same time. chose start task manager. go to the Processes tab.look thru that list. If you see anything that you recognize in that list that is nonessential, click on it, then click end process.That will cut down on the memory and other resources that your computer is using when you're playing this hungry hog game. Some in particular that can suck down a lot of memory are antivirus and firewall. Tho, if you can shut those down (some won't let you) then DONT do that while you have an internet connection running. Its not worth it to leave your computer unprotected. Some more are windows services. Tho unless you know which one does what, its not suggested to shut those down. Scanner/printer software, stuff like update schedules, stuff like kodak software, quicktime, stuff like that, is all safe to shut down. Well, I hate to prove them wrong... and while I'm not saying that it's not a possibility.... its not necessarily the only cause. As I said, I dont run that mod, and i have that issue constantly. I dont have any mods that change the textures which are being affected in those two towns.It IS possible that this mod, along with maybe some others that your running, and along with the memory leak, are finally taxing that awesome machine to the point where it's starting to "moan and groan" about the load. Couple other things you can do to try to help lighten that load are to maintenance your PC. Get rid of any "trash files" such as your recycle bin, clearing out your temp files, clearing out your caches, etc, and then cleaning out your registry. (tho I strongly recommend making a backup of your registry, and makiing a system restore point before doing so!!! ) You can google both of those to find out how to do it. "back up windows registry" and "how to create a system restore point" are both good search criteria.I personally use WinOptimizer Pro for these tasks, however, CCleaner (google it, its a free app) is a good alternative. Tho I dont know if it has the option to create a restore point in case you accidentally delete system stuff that needs to be recovered.I'd also recommend defragging your hard drive(s) that the game and documents folder are on. You'd be surprised how much data we throw into that override folder, so defragging it definitely helps cut down on search time used by your hdd. defraggler (made by the same folks who made CCleaner) is a really good app for doing this. its definitely faster than windows defrag is.I will warn you there tho. If you havent ever defragged your hdd, or havent done so in a long time.... it's going to take a while. I'd set it to do that before you go to bed, and sleep on it while it does it's thing.Defragging can cut hdd defragmentation down to about 10-18% defragmentation. The rest of it is windows stuff that is supposed to be at certain locations on the drive, and most defraggers wont touch it. I hope you can get it tracked down and get it fixed. But this is some things you might try to help cut down the load :wink: Hello DarkeWolf, I must say you that I have no problems with the loading times and not with the defragmentation. I have my hard drive free of all ballast, have turned off all unnecessary background processes and set the virtual memory on 12285 MB RAM. Sorry, but it brings no benefits. The changing textures are still there. I'm pretty clueless. :sad: I will now install the updates of the mod individually, to find out if perhaps a component of it could be worse for the base. My best regards Bruno Link to comment Share on other sites More sharing options...
Cutterboy Posted May 3, 2010 Author Share Posted May 3, 2010 ohhh yeah lets talk textures i can say dwolf appears to have a solid grasp on the performance inhibiting/boosting aspects of hardware/operating system and it felt weird not having the urge to chime in when these subjects sprout up, i usually stear clear away cause informing or giving feedback often is received as an act of war for some reason...yes absolutely..sys startup/backround services/resources/memory conservation/file fragmentation are essential key in overall decent performance, or the ability to stand a biiiit more loadage that might just save you from a few premature memory allocation limitation related crashes.....and i swear dude since i started using the editor 2 or so weeks ago...i cant seem to defrag enough...feels like even launching the sandbox seems to fragment.....something, somewhere, i think the override folder fragments itself just for fun even if you dont touch it, ive defragged 3-4 times in a single win-session, eaaasily possible denerim save-load crashing solution (...save-load crashing? lol) simply remove the texture overrides if you save within denerim and load your game as normal, then save some outside of denerim, or at least MARKET district, then put em back in on a 2GB XP installation the minute my system mem goes above 1.1ishGB/pagefile 1.6ishGB it crashes about 3/4 through load, try to save outside den note my friend that any INDOOR saves within MARKET area WILL crash as well, resources seem shared for smooth/speedy in/out transition i assume. you can travel to and from den regularly with no issues if the core resources have alraedy been loaded/cached, but loading a save game in that area on a fresh client launch/restarting exe will take a merciless dump on ya what i did was separate textures into different directories in my override --i dont know what this has to do with anything, i come in peace though-- there were two major texture overhaul mods, one which uses 4096 res textures and the other which kept original size but seemed to have polished the originals - quite effectively i might add for a much more noticable difference regarding WORLD textures in comparison with super-sizeds after obsessively testing both i found combining the two of these texture overhauls, carefully and properly is not only a possibility but quite a rewarding one as well...will post some screens at the end i found that the super High res ones (file name dao hires.7z.001, etc) indeed make Clothing, Armor and Weapons shine beautifully, but the world textures (except for caves, dwarven floors and certain foilage 2d-like texts) didnt provide enough of an enhancement to make a big deal out of trashing the other one....regular size files named part_1-126.7z, etc did one hell of a job for the world textures and special effects, although blood was way to cherry red and had to be desaturated a bit, but the water...certain grasses, i think sky as well etc are indeed more noticeable than the expensive ones which actually dont mess with many witnessable visuals...i didnt notice how much of a difference with small pack until i removed them, what a crafty individual that person is, i salute that guy - damn i need to endorse - reminder the weird morphing of the bodies i assumed was custom armor replacements reverting to the original LOD files...but i cant confirm that, i only thought such cause the half life 2 engine forced me to create about 40 of them for a project and had very similar effects, especially if the custom body/armor may (or may not?) use custom bone/skeleton slighty or substantially different from original meshe's bone struct., then switches entirely different skeletal structure when LOD activates...and that isnt healthy no matter how ya look at it, but again who knows, i had a feeling i wasnt alone on that so use the super expensive armor, weapon and clothing textures, and use the regular enhanced world andspecial effect ones for ..the world and special effect effects (-4 cunning penalty, i know) i have 5 main directories for texture separation/management armor - noble clothing, commons, heavies and stock outfit replacements textures/mesh only creatures - same dealeffects - all the fx_ as well as other very distinguishable fx files from the..less expensive one can be keepers, i had to desaturated the blood effects though they were way too cherry redweapons - take them all from super expensive, definitelyworld - take the lesser expensive ones except for wood materials for floor/crates, and the tree bushes (i swore i already typed this a few minutes ago -5 approval from the reader but thats life) so recap if u end up choosign to waste countless hours of your life separating them - ARMOR folder in particular (close to 700mb), you can load denerim successfully without sacrificing everything else, i dont know why that is useful aside from quick access or problem texture isolation.. but thats how i do it, anything that lessens load by at least 500mb or so of required map resources on XP seems to do the trick Den crashin - just move textures to desktop, load game as normal, good to goAnd for a refreshing new overall look, take the weaponry/items/creature from expensive and mix em with the standard retex this feels like one of those moments where you have gone so deep into something you forget its initial purpose leliana using my favorite morph (search 'pretty dragon age' i think....has some excellent couslands, anora, leliana who it turns into this drop dead i will-kill-for-you gorgeous creature & makes wynne into a total knockout!!! and this armor mod called "a little leg skin" or "a little skin on the leg." ..i dont know man something about fried chicken legs just search it, replaces fem medium armors friendly for children udner the age of 12 http:// i call this one..air-warden, yes i jsut made that up (-6 cunning) clash of the... frightened..s..no i havent seen it and yes i will stop with the titles (-8 cunning) cutscene from the deep roads, its great to see games finally starting to look so nice i dont mind a plump ass on a woman, but when i applied the silverite tint on this custom clohing mesh which i have no clue where it came from but that marge simpson lady wears in IA (lelianas mission) it suddenly makes the female behind lash out in fury.,.thats a big ass dude...thats like...dr phil big hahahahhah dont laugh cause its not funny the high dragon landing while-high, i can never stop focusing on how cool the teeth look, shrugs even more from the deep-r cutscenes, but honestly they look happy here, especially pee wee herman smiling in the back, a hurlock doesnt even look as bad as he's made out to be, its like the homeless dude down the street dumpster diving, and the genlock looks as if he's been struck by cupid after his dream prom date says yes, pretty goofy shchmit here now this one..is just classic and shall not be mocked........ ... ..until you look at sten's eyes in the backround and feel unexplainable but sudden pity for him, as if he just got done crying after watching forest gump.., cmon sten you ruined my screenshot, ya bastrd (my 2nd favorite character love sten before he's Too friendly) nothing a strangely placed torso/pelvis shot 3 seconds later cant fix, , and by fixing i mean making it even worse, damn you sten, morrigans mage outfit would have been nice in either shot there my secret is out, i love dark spawn greatswords and the spirit weapon fx, the only one i cancel is electricity, cause of the low amount of frames and prehistoric sega master system quality its made of, the flames at least appear rapidly on an X axis, the electicity effect is embarrassing... Howdy, there may soon be interesting news, because I wrote the problem with the JBtextures v2.1 to the support of Bioware. The answer came a few hours later. :woot: I was asked to delete the Vista TEMP folder and make a diagnosis with dxdiag. I did it and sent it to Bioware. I am very excited to see what comes of it. Perhaps there is now a truly viable solution to this vexatious problem. Well, who could help better than Bioware itself? We'll see ... Sincerely Bruno Link to comment Share on other sites More sharing options...
VGfallout Posted May 3, 2010 Share Posted May 3, 2010 very interesting bruno, the only thing i can imagine the temp folder associating itself with DOA..is the the ms sql server using it as a "temporary" vessel for data flow/transactions...vista has a superior hierchy than xp which i am somewhat familiar with but certainly not seasoned..they may know stuff i cant even scratch the surface of, nothing is worse than..mystery just dont let them "you may want to contact your hardware manufacturer" cause then you know it's a complete decoy pretending to analyze the issue and finding nothing wrong on their end, aside from a series of checksum tests and driver versions etc...my ignorance doesnt allow me to see what vital diagnostics pertinent to the memory management crashes they will get from that well perhaps they want to make sure basic "requirements" are as they should be before helping you further in depth, or perhaps the OS handles the engine differently, or the engine handles itself different based on OS, well yeah obviously..BAH "experienced amateur" such as myself often makes it sound like i know what im saying while in fact im clueless alllrighty lets not make a sequel to the mega-rant Silence yourself veteran gamer let us know what happens Bruno, for the sake of knowledge, please :] Link to comment Share on other sites More sharing options...
DarkeWolf Posted May 4, 2010 Share Posted May 4, 2010 Very interesting advice, to pack up the texture files into seperate folders like that. It seems simple enough, but I wouldnt have thought of it.Great idea Vet ! Kudos given for creativity and originality!The only thing that I can think of to add there, is to make a master backup copy. Moving files back and forth like that always has the possibility of file corruption, so having a master backup of them just in case wouldnt be a bad idea. Link to comment Share on other sites More sharing options...
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