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Preventing CM Partners from Fleeing.


SiniVII

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Yeah, working on a CM companion mod but there is an issue with the companions that I can't fix... It's only for ONE outa two though.

 

The difference between the two CM companions is that one is specialized in stealth while the other is specialized in combat.

 

I thought it was the AI aggression of the NPC that was to low, but it was not as I tried to increase it form 10 to 20. Going higher than 30 is risky, so to be safe I don't want to go higher than 20.

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