LordSemaj Posted May 3, 2006 Share Posted May 3, 2006 Hello, I'm currently working on creating a player Lich option as part of a large Undead modification that will introduce the Necromancy faction. However, I've only managed to get this far with the Lich: http://img106.imageshack.us/my.php?image=lich1lg.jpg As you can see, I have successfully attached the Lich model to a suit of armor, however the lines indicate something's not right. Now all I did, since I'm no modeller, was attach the lich while covering the appropriate body parts to minimize interference. Previously the item was a suit of armor. I want to somehow modify the Lich's bone structure to conform to that of an actual armor suit by treating the entire model as a complete set. However, I'm unsure what parts need to be changed in order to finalize the process smoothly. Whether it's renaming certain bones or whatever, could I get a modeller to help me with a brief rundown? Link to comment Share on other sites More sharing options...
LordSemaj Posted May 3, 2006 Author Share Posted May 3, 2006 Update: I figured out that it's the skeleton that is the problem. Human skeletons lack many of the added bones that lich skeletons have, and deleting them warps the final product. So I'm going to try to replace the skeleton. The problem now though is that lich skeletons lack a few vital bones that human skeletons have, about five in total. But bone adding seems very odd and I'm not sure how to move it from the human model to the lich model correctly. Link to comment Share on other sites More sharing options...
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