Masterblaster9001 Posted May 2, 2010 Share Posted May 2, 2010 So, I was considering making some weapons as a starting mod, and I was wonder if there was a way to modify the damage multiplier setting for melee weapons (fDamageWeaponMult) whenever I attack. basically, I need to know a way to activate a script on strike, and I really don't like the layout of the GECK wiki and wouldn't know where to start looking for it. Okay, so I got a script that should work, only whenever I try to save the script, the GECK says this: "SCRIPTS: Script 'WeapScript', line 7:Invalid variable name 'fDamageWeaponMult'.Compiled Script not saved! So, I was wondering, how do I get it to let me declare and edit global game setting variables? Link to comment Share on other sites More sharing options...
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