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*.gda file priority in the override folder


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Popular mods like the 1 Second Cooldown modification alter the gda files

and are usually placed in the override directory.

 

so far the override rule for *.gda files is that the engine

browses the folders below override/ 1rst and then the

override root directory.

A gda file inside a directory has a higher priority than another

inside the override/ root directory.

Throwing all gda overrides into the same folder causes the

weirdest conflicts while creating separate folders for each

mod with gda changes works without trouble - so far the

separate folders are the only way I know to avoid conflicting

gda overrides...

 

Additionally, this should teach folks who always blame the

author to learn about their game's essential mechanisms

before they throw wild accusations at others ;)

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hey friend, thank you very much for sharing this over looked info, if i could trouble you with a question for further clarity, any further info would be greatly appreciated

this happened right before i stumbled on your thread...

 

i have a modified autoscale and difficulty gda in a directory of their own, it always seemed to kick in and now seems nullified after i did an entire clean sweep today, fresh start hand picked files etc

 

my understanding from what i've read, is that for fail-safe implementation i should have each of these gdas in their own directory, yeah?

and one last question i promise regarding confirmation that settings are working,,,do they kick in immediately within client restart, or do i have to transition to a new area/map previously undiscovered to let effects kick in

 

thanks for the tip!

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just a quick follow up - i got it working, i foolishly had another autoscale & difficulty set of gdas i forgot to remove from an awakening to OC resource mod

 

thanks again

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