Case Logic Posted May 2, 2010 Share Posted May 2, 2010 Could someone give me some links, or a breive walk-thru w/ programs needed, on how to make & use my own crafted firearms. I'd like to start using my own ideas for weaponry. Thanks Link to comment Share on other sites More sharing options...
Case Logic Posted May 8, 2010 Author Share Posted May 8, 2010 Anyone? I'd really appreciate some help. Someone here has to know enough to share a little. Link to comment Share on other sites More sharing options...
pob255 Posted May 8, 2010 Share Posted May 8, 2010 Do you mean ones built out of junk, like the railway rifle? You want to look at this thread http://thenexusforums.com/index.php?showtopic=112021 main things you'll needGECK (for makeing the mod)NifScope (for getting the models in game)FOMM (for unpacking the archive files)3D editor software (For makeing & editing the mesh to make your object, Blender is your best bet for a free peice of software)2D paint/image software (for makeing the texture, GIMP is a very good bit of free software)the CRAFT mod (due to the way Bethesda created the crafting system in FO3, you cannot just add an aditional recipe in game in addition to others, ie no two crafted mod would work together, so this mod was created to allow you to add in additional recipes without clashing with other mods) Here is an example of what I've done (I still need to figure out how to make the scripts to create the recipe for it)http://i69.photobucket.com/albums/i45/pob_aka_robg/fallout3/whiskeyflamer.jpgHand held whiskey powered flamethrower. (it does use whiskey bottles for the magazine just not shown here) How I made this, I started out extracting most of the "junk" models and textures from the .bsa filesI imported the paint gun model into 3ds max (that's the 3d software I use) I also imported the whiskey bottle, coffee mug, oven light and scrap metal models.I then moved them about into shape, deleted out bits I didn't need and created some additional bits (the wires and central metal section) I then restructurred the UVmaps into one (a UVmap is you wrap a 2d texture around a 3d object)With photoshop (the paint package I use) combined the original seperate textures for each object into one image, created texture sections for the bits I'd added and add additional details.I then used nifscope to create the ingame model, using the SMG as a base.then GECK to create the weapon. (ie give it stats, which model to use, which animations, which sound effects, etc ) Link to comment Share on other sites More sharing options...
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