mcchuggernaut Posted August 13, 2014 Posted August 13, 2014 I recently released a mod: "Proper Predators and Pelts". It basically makes the colors and markings of Skyrim's furry predators more true-to-life, and makes their pelts match the new textures. It has been pretty well received so far, and I want to improve it. One of the improvements I want to make involves the bear pelt textures, but I simply cannot find where the devs hid them. I extracted all the Skyrim .bsa files, and then searched them for the pelts, but after a day of searching and consulting Google to no avail, I have come here in desperation. So basically: Does any kind soul know the location of the bear pelt texture files in an extracted Skyrim???
Butterworthless Posted August 13, 2014 Posted August 13, 2014 I downloaded your mod manually to see if it'd give me any ideas, and I noticed where the polar bear texture was located. I extracted the Skyrim textures from the .bsa and went to the same folder and I'm seeing a bunch of bear textures. I assume whichever bear pelt you're hoping to mod will just run off that same texture, but with a different mesh to make it into a pelt. This is what I see from data/textures/actors/bear http://i.imgur.com/KM6nuT5.png
mcchuggernaut Posted August 13, 2014 Author Posted August 13, 2014 Sadly, I don't think that's it. I looked through all those, and opened each individual texture in Gimp, and none of them seemed to fit. Also, I took all the textures and drew a big red scribble all over them and replaced them in the proper folder so I could tell by looking at the pelts in-game if anything I had scribbled showed up on them. There was no change, so those textures weren't for the pelts. The bears looked pretty funny with red paint all over them though.
Deleted1308005User Posted August 13, 2014 Posted August 13, 2014 Did you check it via nifskope from the mesh itself?
mastabenja Posted August 13, 2014 Posted August 13, 2014 (edited) Did you check it via nifskope from the mesh itself?was thinking of that... so just to clarify you are looking for the texture of what item exactly? "bear pelts" is a little...you talking about the picture of a skinned pelt in the inventory or dropped on the ground or a bear pelt on some wall like a carpet or what? Edited August 13, 2014 by mastabenja
mcchuggernaut Posted August 14, 2014 Author Posted August 14, 2014 Did you check it via nifskope from the mesh itself?was thinking of that... so just to clarify you are looking for the texture of what item exactly? "bear pelts" is a little...you talking about the picture of a skinned pelt in the inventory or dropped on the ground or a bear pelt on some wall like a carpet or what? The skinned pelt in your inventory you can make leather with. How would I use sifskope to find the pelt textures?
mastabenja Posted August 14, 2014 Posted August 14, 2014 (edited) in the CK under Items-MiscItem serach for "pelt" there are all these items. "BearPelt" uses the model "BearPelt.nif" under "clutter\ingredients\bearpelt.nif" http://i.imgur.com/mYKpA52.png get nifskope. open that model in your loose game filese (extract all main BSAs) should be under meshes\clutter\ingredients\bearpelts.nif http://i.imgur.com/SlgYmXi.png under the BsShaderTextureSet node there are all the textures used. It uses:textures\actors\bear\Bear.ddstextures\actors\bear\Bear_N.ddstextures\actors\bear\Bear_SK_yellow.dds http://i.imgur.com/hmu3ODp.png these might be deformed/streched/clipped what ever by the nif file. You can check the other nodes for info about that but thats not so easy to understand you need to play around with nifskope deleting textures/replacing them to get all the details u need (sometimes not all the listed textures are actually used). Edited August 14, 2014 by mastabenja
mcchuggernaut Posted August 17, 2014 Author Posted August 17, 2014 (edited) in the CK under Items-MiscItem serach for "pelt" there are all these items. "BearPelt" uses the model "BearPelt.nif" under "clutter\ingredients\bearpelt.nif" http://i.imgur.com/mYKpA52.png get nifskope. open that model in your loose game filese (extract all main BSAs) should be under meshes\clutter\ingredients\bearpelts.nif http://i.imgur.com/SlgYmXi.png under the BsShaderTextureSet node there are all the textures used. It uses:textures\actors\bear\Bear.ddstextures\actors\bear\Bear_N.ddstextures\actors\bear\Bear_SK_yellow.dds http://i.imgur.com/hmu3ODp.png these might be deformed/streched/clipped what ever by the nif file. You can check the other nodes for info about that but thats not so easy to understand you need to play around with nifskope deleting textures/replacing them to get all the details u need (sometimes not all the listed textures are actually used).Hey! I had almost given up on this! I should be able update and finish my mod now! Thanks a lot! Edited August 17, 2014 by mcchuggernaut
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