Nael Posted May 2, 2010 Share Posted May 2, 2010 I am having issues with getting Fawkes to properly activate the Purifier. Here is my mod list and then I'll explain what is happening: Unofficial Fallout 3 Patch.esmFallout3.esmPointLookout.esmAnchorage.esmThePitt.esmBrokenSteel.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmxCALIBR.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espxCALIBR_override.espCRAFT - Activation Perk.espCALIBRxMerchant.espFellout-Full.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espStealthboy Recon Armor - CRAFT.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Reduced Wasteland Spawns.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FWE Master Release.espxCALIBRmunitions.espmegalight.esp Total active plugins: 40Total plugins: 54 I have had no issues with these mods as of yet, until now. When I ask Fawkes to activate the purifier he agrees to do so, but then he just stands there staring at me and does nothing. I cannot "Cycle the Airlock" at this point, and have to push him into it. Once he's there I walk to the controls and it lets me cycle the airlock. Now he still stands there, doing nothing. If I wait the explosion occurs and I am given the vanilla ending, and no "Two Weeks Later" cutscene happens. I should mention that Sarah Lyons works just fine. It's just an issue with Fawkes. Also I should note that if I turn off all my mods, Fawkes will walk into the airlock on his own, but will still fail to complete the "animation" and I am still given the vanilla ending. I have tried the "Disable/Enable" to reset him, but to no avail. I have also saved my game before entering the Rotunda, fired Fawkes, Saved/Exited, disabled all mods, and then rehired Fawkes, but this doesn't work either. Is there a way to manually kick off his animations to get him to activate the Purifier? I'm at my wits end here. Someone please help :( ***Fixed*** I found the "sv" command, and saw that Fawkes had two variables "FawkesAirlockGo" and "MQ11PurifierAnimate". So I talked to him, typed "set FawkesAirlockGo to 1". He still didn't run to the Airlock, so I pushed him in and cycled it. Now he still stood there, so I typed "set MQ11PurifierAnimate to 1" and VOILA. He started his animation back in the airlock, but it still completed and I continued on to "Two Weeks Later" cutscreen. Link to comment Share on other sites More sharing options...
Recommended Posts