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Fawkes and the Purifier


Nael

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I am having issues with getting Fawkes to properly activate the Purifier. Here is my mod list and then I'll explain what is happening:

 

Unofficial Fallout 3 Patch.esm

Fallout3.esm

PointLookout.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

xCALIBR.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

xCALIBR_override.esp

CRAFT - Activation Perk.esp

CALIBRxMerchant.esp

Fellout-Full.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

Stealthboy Recon Armor - CRAFT.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FWE Master Release.esp

xCALIBRmunitions.esp

megalight.esp

 

Total active plugins: 40

Total plugins: 54

 

I have had no issues with these mods as of yet, until now. When I ask Fawkes to activate the purifier he agrees to do so, but then he just stands there staring at me and does nothing. I cannot "Cycle the Airlock" at this point, and have to push him into it. Once he's there I walk to the controls and it lets me cycle the airlock. Now he still stands there, doing nothing. If I wait the explosion occurs and I am given the vanilla ending, and no "Two Weeks Later" cutscene happens. I should mention that Sarah Lyons works just fine. It's just an issue with Fawkes.

 

Also I should note that if I turn off all my mods, Fawkes will walk into the airlock on his own, but will still fail to complete the "animation" and I am still given the vanilla ending.

 

I have tried the "Disable/Enable" to reset him, but to no avail. I have also saved my game before entering the Rotunda, fired Fawkes, Saved/Exited, disabled all mods, and then rehired Fawkes, but this doesn't work either.

 

Is there a way to manually kick off his animations to get him to activate the Purifier? I'm at my wits end here. Someone please help :(

 

***Fixed***

 

I found the "sv" command, and saw that Fawkes had two variables "FawkesAirlockGo" and "MQ11PurifierAnimate". So I talked to him, typed "set FawkesAirlockGo to 1". He still didn't run to the Airlock, so I pushed him in and cycled it. Now he still stood there, so I typed "set MQ11PurifierAnimate to 1" and VOILA. He started his animation back in the airlock, but it still completed and I continued on to "Two Weeks Later" cutscreen.

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