tackett5150 Posted May 3, 2010 Share Posted May 3, 2010 So, I've followed the FCOM First-Time User Install instructions many times over, and always manage to mess something up. I fewl like I understand how to use Wrye Bash to bring all the mods together, and have managed to get as far as the character creation screen before... but when I try to integrate a few additional aspects of Mart's and FCOM to the list, things go awry. Any help from an experienced FCOMmer would be greatly appreciated... It seems to want to work, the intro video of Emperor Septim plays, but then CTD afterwards, before the load screen that precedes character creation (if there is one, which I believe there is) 00 Oblivion.esm -> Updated to v1.2.0416 Shivering Isles version01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]04 Mart's Monster Mod.esm [Version 3.7b3p3]05 FCOM_Convergence.esm [Version 0.9.9a7]== ROOT=====================06 DLCShiveringIsles.esp== NONE=====================07 Francesco's Optional Chance of Stronger Bosses.esp08 Francesco's Optional Chance of Stronger Enemies.esp09 Francesco's Optional Chance of More Enemies.esp0A Francesco's Optional Leveled Guards.esp0B FCOM_Francescos.esp [Version 0.9.9]0C FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]0D FCOM_FrancescosNamedBosses.esp [Version 0.9.9]0E Bob's Armory Oblivion.esp0F FCOM_BobsArmory.esp [Version 0.9.9]10 Oblivion WarCry EV.esp11 FCOM_WarCry.esp [Version 0.9.9]12 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]13 FCOM_Convergence.esp [Version 0.9.9]14 FCOM_RealSwords.esp [Version 0.9.9]15 FCOM_DurabilityAndDamage.esp [Version 0.9.9]16 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]17 FCOM_HungersUnitySI.esp [Version 0.9.9]18 FCOM_MoreRandomItems.esp [Version 0.9.9]19 FCOM_SaferRoads.esp [Version 0.9.9]1A FCOM_LessRats.esp [Version 0.9.9]1B FCOM_NoSpiders.esp [Version 0.9.9]1C FCOM_NoWyverns.esp [Version 0.9.9]1D FCOM_Archery.esp [Version 0.9.9]1E FCOM_FriendlierFactions.esp [Version 0.9.9]1F FCOM_BobsGuardUnity.esp [Version 0.9.9]20 FCOM_DiverseGuardUnity.esp [Version 0.9.9]21 FCOM_NoReaversInGates.esp [Version 0.9.9]22 FCOM_SpawnRatesReduced.esp [Version 0.9.9]23 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]24 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]25 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]26 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]27 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]28 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]29 Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]2A Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3]2B Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3]2C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]== LAST-1===================2D Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]== LAST+1===================2E Bashed Patch, 0.esp I've followed both the FCOM Expanded Load Order and FCOM Basic Load Order guides, as well as trying to follow other general load order guidelines, and I guess I'm missing something critical. Please help... I've had a small taste of what FCOM is like and will never be able to see vanilla Oblivion in the same way Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 3, 2010 Share Posted May 3, 2010 I think you should install the UOP, but anyway, you have only a few errors: 24 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] <-- Remove, already merged into OOO, get the OOO OBSE version (you can search "OOO OBSE") if you want a more enhanced version of this2A Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3] <-- Remove, use FCOM versions of "No XX" or "Less XX" when available2B Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3] <-- Remove, use "FCOM_XX" when availableDo you have the MMM BSA renamed? It should be named "FCOM_Convergence - Mart'sMonsterMod.bsa" or something equivalent. Some other LO tips: You should deactivate plugins with green, purple or italicized text. (If the bashed patch is deactivated after unchecking an italicized plugin, restart Wrye Bash to fix the incorrect italicizing.) Edit: Rebuild FCOM Bashed Patch <-- Guidelines Link to comment Share on other sites More sharing options...
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