Jump to content

FCOM Troubles...


Recommended Posts

So, I've followed the FCOM First-Time User Install instructions many times over, and always manage to mess something up. I fewl like I understand how to use Wrye Bash to bring all the mods together, and have managed to get as far as the character creation screen before... but when I try to integrate a few additional aspects of Mart's and FCOM to the list, things go awry. Any help from an experienced FCOMmer would be greatly appreciated... It seems to want to work, the intro video of Emperor Septim plays, but then CTD afterwards, before the load screen that precedes character creation (if there is one, which I believe there is)

 

00 Oblivion.esm -> Updated to v1.2.0416 Shivering Isles version

01 Francesco's Leveled Creatures-Items Mod.esm

02 Francesco's Optional New Items Add-On.esm

03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

04 Mart's Monster Mod.esm [Version 3.7b3p3]

05 FCOM_Convergence.esm [Version 0.9.9a7]

== ROOT=====================

06 DLCShiveringIsles.esp

== NONE=====================

07 Francesco's Optional Chance of Stronger Bosses.esp

08 Francesco's Optional Chance of Stronger Enemies.esp

09 Francesco's Optional Chance of More Enemies.esp

0A Francesco's Optional Leveled Guards.esp

0B FCOM_Francescos.esp [Version 0.9.9]

0C FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

0D FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

0E Bob's Armory Oblivion.esp

0F FCOM_BobsArmory.esp [Version 0.9.9]

10 Oblivion WarCry EV.esp

11 FCOM_WarCry.esp [Version 0.9.9]

12 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

13 FCOM_Convergence.esp [Version 0.9.9]

14 FCOM_RealSwords.esp [Version 0.9.9]

15 FCOM_DurabilityAndDamage.esp [Version 0.9.9]

16 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]

17 FCOM_HungersUnitySI.esp [Version 0.9.9]

18 FCOM_MoreRandomItems.esp [Version 0.9.9]

19 FCOM_SaferRoads.esp [Version 0.9.9]

1A FCOM_LessRats.esp [Version 0.9.9]

1B FCOM_NoSpiders.esp [Version 0.9.9]

1C FCOM_NoWyverns.esp [Version 0.9.9]

1D FCOM_Archery.esp [Version 0.9.9]

1E FCOM_FriendlierFactions.esp [Version 0.9.9]

1F FCOM_BobsGuardUnity.esp [Version 0.9.9]

20 FCOM_DiverseGuardUnity.esp [Version 0.9.9]

21 FCOM_NoReaversInGates.esp [Version 0.9.9]

22 FCOM_SpawnRatesReduced.esp [Version 0.9.9]

23 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

24 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]

25 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

26 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

27 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

28 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

29 Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]

2A Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3]

2B Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3]

2C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

== LAST-1===================

2D Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

== LAST+1===================

2E Bashed Patch, 0.esp

 

I've followed both the FCOM Expanded Load Order and FCOM Basic Load Order guides, as well as trying to follow other general load order guidelines, and I guess I'm missing something critical.

 

Please help... I've had a small taste of what FCOM is like and will never be able to see vanilla Oblivion in the same way

Link to comment
Share on other sites

I think you should install the UOP, but anyway, you have only a few errors:

 

24 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] <-- Remove, already merged into OOO, get the OOO OBSE version (you can search "OOO OBSE") if you want a more enhanced version of this

2A Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3] <-- Remove, use FCOM versions of "No XX" or "Less XX" when available

2B Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3] <-- Remove, use "FCOM_XX" when available

Do you have the MMM BSA renamed? It should be named "FCOM_Convergence - Mart'sMonsterMod.bsa" or something equivalent.

 

Some other LO tips: You should deactivate plugins with green, purple or italicized text. (If the bashed patch is deactivated after unchecking an italicized plugin, restart Wrye Bash to fix the incorrect italicizing.)

 

 

Edit: Rebuild FCOM Bashed Patch <-- Guidelines

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...