VGfallout Posted May 21, 2010 Share Posted May 21, 2010 (lol@previous post of a madman & the silence thereafter... needed sleep, naughty) found it... file contains/affects the entire human female race/gender walk animations, and will affect any human female based npcs (all the girls)filename - fh_m.mov_wf.ani <---_wf most likely means walk forward (lol), theres one 'EVENT' in the engine for each main angle/yaw, forward rear leftback rightback back front left etc, somewhat self explanatory, this seems to control the entire "base" with no additional "hexing" needed elsewhere <--- fh_ female human i guess, and mov_ has to do with movement compatible or related, you will find the ones made for movement are between 30-40kb files, if you see large size animation files (500+kb or whatever) they are most likely one-time cutscene related etc blah blah i used some sort of stealth animation i suppose (cmov.walkf.ani) , i saw mov_(movement), walkf(emale) and a relatively small file size and tadauploaded quick video for you uploaded fh_m.mov_wf.rar <--is nothing more than the replacement anim shown in the video for your own proof or motivation, extract into override folder but leave it open since you will most likely want to remove it after you see "proof", name of the original animation was cmov.walkf.ani cmov.walkf.ani replacing fh_m.mov_wf.ani = what you see keep in mind, this entire method of manipulation could in fact be the most simple ogre style approach ever that may in fact result in blowing your computers up, therefor the proper or alternate way (via script or master lists?) is more than encouraged to be shared here by someone who actually knows what they are doin ;] alrighty tighty Link to comment Share on other sites More sharing options...
en4cer Posted May 21, 2010 Share Posted May 21, 2010 Hmm i think that there maybe a more simple solution to the way they run ..........why not just use the standard run, the same run as the characters use out of combat ..........sure you'd have to modify couple of files for the drawn weapons and such but i dont think it would be as hard as you think DarkeWolf I kinda stuffed up couple of Gda files and by mistake i stumbled upon an interesting phenomena. My main character's run in combat mode was exactly how he would have been running out of combat minus of course withdrawn weaponsbut guess what NO DREADFUL HUNCH ! So, not being a moder myself or at least not as good as some of you fine gentlemen and ladies, i can only provide an idea to work with. Good luck to someone that does change that horrid combat run :) Link to comment Share on other sites More sharing options...
DarkeWolf Posted May 21, 2010 Share Posted May 21, 2010 Cool!Great research work there guys!Sometimes it's nice to be proven wrong. Now... if only you guys had been around when I thought I had gf's that were cheats. HAHAHAHA. Link to comment Share on other sites More sharing options...
en4cer Posted May 22, 2010 Share Posted May 22, 2010 hahahahahah err sorry couldn't help myself :P Link to comment Share on other sites More sharing options...
DarkeWolf Posted May 22, 2010 Share Posted May 22, 2010 hahahahahah err sorry couldn't help myself :PIts all good. I was joking around to make sure you guys knew I was cool with being wrong about something :wink: Link to comment Share on other sites More sharing options...
VGfallout Posted May 22, 2010 Share Posted May 22, 2010 wait, what happened again wolf? i didnt even know you were on this thread dude, lolokay now i get it, i see i see following up on threads and their participants if its more than say 2 people is pretty difficult for one such as ibut lets focus on the important part, which is you were wrong!!!!! points at dwolf wrong! Link to comment Share on other sites More sharing options...
DarkeWolf Posted May 22, 2010 Share Posted May 22, 2010 Hahahaha!LOL wolves tend to bite fingers sometimes bro ;..; Link to comment Share on other sites More sharing options...
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